Wish I had a cool name9
First time out of the vault

This is not to say its not a good game its to say that its not what it could have been.
1. Lack of a story, an no I don't think allowing the players actions to be the story counts, that's just lazy writing.
2. Introducing new factions and rewriting old ones to the point where they are barely recognizable(NRC and Brotherhood have changed to the point where I barely recognize either of them).
3. Not providing proper context for these changes(how the Brotherhood went insane and paranoid and how the NCR became both corrupt and weak.) I don't like how they skipped over things like the sacking of Navarro and the Brotherhood War with one liners. No explanation of how their could be something like a Vault City pacifist while other things about the NCR's supply problems were explained in painstaking detail.
4. Lack of different types of communities to visit: were only introduced to very few communities and cultures, basically Vegas and different tribal groups unlike previous games where you could interact with different societies. In Vegas our only exposure to both the NCR and the Legion is through military, you never get to visit inside the NCR or Legion and see what things are actually like.
5. The Second Battle of Hoover Dam. It was bad, Fallout was never meant for climactic battles, its why Broken Steel was awefull.
6. Lack of any central theme or message that was meaningful in any way. Yea war never changes is a good catch phrase but really doesn't mean much. As annoying 3 dog was the overall message of Fallout 3 that without sacrifice we would have nothing is better than the constant rehashed theme of letting go, letting go, old world blues, the past, whine so more, move on, people get attached to symbols.
7. Crappy characters.
Vegas had awefull characters, the only ones that had any substance to them were Legion characters and those were horribly neglected by the game. House, for the central character could have been more fleshed out and I expected more from the NCR characters.
8. Whining without me caring. When characters vent their emotions we should feel it. A certain part of us should feel sad when they wail at how unfair the world is. The leader of the Rangers was the worst, this guy is suppose to be the toughest the NCR has and then he cries and eats his gun because he isn't getting his way. Arcade can't shut about morality the Legion, or simply doing whats beneficial at the moment, turning Helios one into a giant weapon could benefit the cause of killing legionaries but he's can't see past helping people in freeside.
9. The whole thing feels rushed.
10. I hate the map, i know kind of petty but I don't like the entire map being a city on top of a giant circular path.
1. Lack of a story, an no I don't think allowing the players actions to be the story counts, that's just lazy writing.
2. Introducing new factions and rewriting old ones to the point where they are barely recognizable(NRC and Brotherhood have changed to the point where I barely recognize either of them).
3. Not providing proper context for these changes(how the Brotherhood went insane and paranoid and how the NCR became both corrupt and weak.) I don't like how they skipped over things like the sacking of Navarro and the Brotherhood War with one liners. No explanation of how their could be something like a Vault City pacifist while other things about the NCR's supply problems were explained in painstaking detail.
4. Lack of different types of communities to visit: were only introduced to very few communities and cultures, basically Vegas and different tribal groups unlike previous games where you could interact with different societies. In Vegas our only exposure to both the NCR and the Legion is through military, you never get to visit inside the NCR or Legion and see what things are actually like.
5. The Second Battle of Hoover Dam. It was bad, Fallout was never meant for climactic battles, its why Broken Steel was awefull.
6. Lack of any central theme or message that was meaningful in any way. Yea war never changes is a good catch phrase but really doesn't mean much. As annoying 3 dog was the overall message of Fallout 3 that without sacrifice we would have nothing is better than the constant rehashed theme of letting go, letting go, old world blues, the past, whine so more, move on, people get attached to symbols.
7. Crappy characters.
Vegas had awefull characters, the only ones that had any substance to them were Legion characters and those were horribly neglected by the game. House, for the central character could have been more fleshed out and I expected more from the NCR characters.
8. Whining without me caring. When characters vent their emotions we should feel it. A certain part of us should feel sad when they wail at how unfair the world is. The leader of the Rangers was the worst, this guy is suppose to be the toughest the NCR has and then he cries and eats his gun because he isn't getting his way. Arcade can't shut about morality the Legion, or simply doing whats beneficial at the moment, turning Helios one into a giant weapon could benefit the cause of killing legionaries but he's can't see past helping people in freeside.
9. The whole thing feels rushed.
10. I hate the map, i know kind of petty but I don't like the entire map being a city on top of a giant circular path.