Leonard Boyarsky has just left Blizzard and is now working with Tim Cain!

Morbus

Sonny, I Watched the Vault Bein' Built!
This just popped up on my Facebook, I'm friends with Boyarsky there (because he's that awesome) and 20 minutes ago he updated his Facebook to say he left Blizzard (he was working as a world designer).
There is a picture of him on Timothy Cain's profile, saying something about them being coworkers:
https://www.facebook.com/photo.php?...61711060170.2042098.1151512588&type=3&theater
I didn't see a thread about this, thought I'd let you guys know.

:EDIT:
Although this might be on the wrong forum, I didn't find any mention of it anywhere.
Needless to say, massive hype.

:EDIT:
Reading the codex thread, apparently they're at Obsidian.
Bloodlines 2?
 
Last edited:
Well Tyranny is Obsidian's current project. However, it is not involving J.E. Sawyer, Tim Cain, or Chris Avellone, so those 3 may very well be working on a Vampire: The Masquerade game. Only time will tell.

This seems like exciting news. What exactly is Boyarsky known for? Sorry, I haven't really played any of Blizzard Entertainment's games, I'm curious as to what makes him special?
 
MCA isn't working at Obsidian anymore.

Technically no, but he did come back to Obsidian as a "guest writer" to help work on Wasteland 2 alongside Brian Fargo and the others. Whose to say he wouldn't come back as a contributor to whatever their project after Tyranny is? Not permanently of course but as a "guest writer" again.
 
Technically no, but he did come back to Obsidian as a "guest writer" to help work on Wasteland 2 alongside Brian Fargo and the others. Whose to say he wouldn't come back as a contributor to whatever their project after Tyranny is?

Wasteland 2 and Fargo are at InXile Entertainment.

MCA is freelance now. Currently helping with Divinity: Original Sin 2 at Larian (at least).
 
Wasteland 2 and Fargo are at InXile Entertainment.

MCA is freelance now. Currently helping with Divinity: Original Sin 2 at Larian (at least).

Wasteland 2 was by InXile Entertainment, yes, but Obsidian was also involved as part of the Kickstarter. You can look it up on the Wasteland 2 Kickstarter page. It was sort of a joint project. For example, Avellone wrote the dialogue and description stuff for that overrun plant area near the beginning of the game.
 
I really need to start Wasteland 2, maybe now I've finished New Vegas for the 5th time, I might actually do it.

But yeah, Chris did indeed work on it.
In all honesty, I'll be really happy if we learn Obsidian are getting him back for a Wasteland 3 (I know a company linked to Inxille have the rights to Van Buren, which I'm curious in seeing how that plays our).
 
Wasteland 2 was by InXile Entertainment, yes, but Obsidian was also involved as part of the Kickstarter. You can look it up on the Wasteland 2 Kickstarter page. It was sort of a joint project. For example, Avellone wrote the dialogue and description stuff for that overrun plant area near the beginning of the game.

I know. Chris did some freelance work back then already while still working at Obsidian. He did similiar stuff with certain other games as well (I think Faster than Light was one of them, and he was helping InXile with T:ToN too). That was back then, though.
 
As someone who has only played Blizzards RTS's, what are Boyarsky's credentials? What has he worked on?
EDIT: Shit nevermind, I just googled him, he worked on VTM (and Fallout), well that's almost certainly what Obsidians mystery project is. I'm excited, Sawyer is quite good with stories that have biblical or, historical contexts and, stories about immortals generally lend themselves to that.
Also the last VTM was great and, they've basically assembled every notable name from Troika to work on it.
 
Last edited:
This just popped up on my Facebook, I'm friends with Boyarsky there (because he's that awesome) and 20 minutes ago he updated his Facebook to say he left Blizzard (he was working as a world designer).
There is a picture of him on Timothy Cain's profile, saying something about them being coworkers:
https://www.facebook.com/photo.php?...61711060170.2042098.1151512588&type=3&theater
I didn't see a thread about this, thought I'd let you guys know.

:EDIT:
Although this might be on the wrong forum, I didn't find any mention of it anywhere.
Needless to say, massive hype.

:EDIT:
Reading the codex thread, apparently they're at Obsidian.
Bloodlines 2?

If that second edit is true...holy hell, that would be the thing that glues me to my PC for months straight.
 
Let's hope that years of working on generic Diablo 3 design haven't sucked him dry and his creative essence is still intact.
 
As someone who has only played Blizzards RTS's, what are Boyarsky's credentials? What has he worked on?
This seems like exciting news. What exactly is Boyarsky known for? Sorry, I haven't really played any of Blizzard Entertainment's games, I'm curious as to what makes him special?

As I recall, Boyarsky is the one credited with coming up with the entire 50's futurism aesthetic for Fallout.
You damn kids need to read up on your history *shakes cane*
 
Yeah, Boyarsky was Art Director for Fallout 1 and basically came up with the whole retrofuturistic aesthetic and the Vault Boy.
Him and Tim Cain then formed Troika Games where he was art director for Arcanum and Vampire: The Masquerade Bloodlines among other responsibilities.
 
That's why I stressed that keeping old interviews on homepage is so much important, guys! ^^
http://www.archive.nma-fallout.com/article.php?id=7623
I was brought on Fallout 1 as lead artist/art director after Tim and Jason had been working on the engine for a little while, but before the decision to go post nuclear was made. I was really excited when we decided to go post nuclear, as �The Road Warrior (Mad Max 2)� was my favourite movie at the time.

As Art Director, I was responsible for the look and mood of the game (as far as visuals were concerned). I came up with the idea of the �future of the fifties� setting, and had to convince everyone that that was the way to go. I also came up with the idea/design for the �Vault Boy� and the �cards� (as I called them) showing him doing all the different things in humorous ways. By the way, he�s not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob�s Big Boy mascot.
 
Nope, no hidden links at all, you have to enter any URL by manually. Much worse, all the nested links (i.e. browsing through multiple pages in some interviews) are broken, so you have to add archive subdomain in front of every subsequent URL by manually too in order to list them correctly. It's a complete mess right now!
 
Ugh. Great. Bloodlines 2. That's exactly what I wanted.

Do any of you have a developer you absolutely love, except you have absolutely no interest in most of the games they put out? That's Obsidian for me. I play New Vegas, get all excited for, at the very least, a spiritual successor. Instead, we get South Park, PoE, a tank MMO and then Tyranny. I know I sound petty, but damn it, just make a spiritual successor already. Give Bethesda their comeuppance! Show the world open-world FPSRPGs can be expansive and have good writing!
 
Ugh. Great. Bloodlines 2. That's exactly what I wanted.

Do any of you have a developer you absolutely love, except you have absolutely no interest in most of the games they put out? That's Obsidian for me. I play New Vegas, get all excited for, at the very least, a spiritual successor. Instead, we get South Park, PoE, a tank MMO and then Tyranny. I know I sound petty, but damn it, just make a spiritual successor already. Give Bethesda their comeuppance! Show the world open-world FPSRPGs can be expansive and have good writing!
How do you love a developer for something they're really not known for? They made NV the way it was because they had to, not because they wanted to :D
They're just not all that interested in FPS-with-RPG-elements.
Moved this to General Gaming, btw.
 
Great, great news but it is things like this that make me realize the sadness of the fact that MCA left Obsidian. Imagine the dream team!

If only we knew the reasons...
 
Back
Top