New "high resolution texture pack" looks like shit still

r0b0wnz

First time out of the vault
\ what a waste of time downloading. dont understand why its 58 gigs,Has anyone else tried it out?
 
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Tech info here, its a pile of worthless crap. Some textures included just double the file size for nothing with no difference or WORSE.

Some textures are better than vanilla though. Modders, once again, will comb through this and fix it for lazy Beth. Personally, I'd not bother doing that at all and let everyone suffer, just like Beth's done.

This is just Bethesda trying to save face.

[FO4] Technical details about the HD DLC! : FalloutMods
 
Mostly positive reviews on Steam smh.

Did like this negative one though:

What a waste of human resources.
Instead of making still-fuzzy-but-slightly-less-fuzzy-not-quite-HD-textures-that-the-community-did-better-in-the-first-place, why not put time in to fixing the game? Why does it still run at 30FPS when in cities? Why does it have massive stuttering issues? Why is the game tied to the frame rate?

But never mind because it's free and that's totally acceptable right? Nothing pathetic about a AAA dev team getting shown up by groups of novice modders.

Each game and addon Bethesda makes becomes objectively worse, and I have no idea how they keep managing to do it.
 
videos seem to show some of it looks better but it is minimal, some areas have been found to look bafflingly worse and some glaring textures begging for help were left alone--or seemed to be. i'm assuming a lot of it will need to be optimised like the original textures, since the textures never needed the vram they claimed and sometimes fallout 4 modders can sometimes be even more piggish than bethesda. albeit their "4k" obsession tends to actually involve filling detail as opposed to bethesdas often baffling 4k mush--i just still don't care about 4k, nevermind on some dumb gun or nipple.

ultra settings on textures never made a difference before, they looked the same as medium, so i'm assuming they were just zoomed in mush eating vram for no reason--that's what the texture optimisation pack seemed to suggest. if running these new textures at medium actually gives my graphics card something actually detailed and unmushy to scale down while it's putting stuff in vram (i only have 2gb) i'll maybe see some point to this, idk. if that's how it works idek.

it's more reference material in the event anyone does anything cool with the assets--i just fear that may never happen given the burden of the current voiced protagonist.
 
I the meantime, Rust just released an update for low end computers. Just saying...
 
When texture pack is almost two times the size of the core game with all DLC's, you know they fuc**d up. Seriously, this game have been horridly optimised at the first place (if ever), and now they release a "4k" texture pack? :slap: Either this is a really bad PR gimmick or just good ol' plain idiocy.
 
the ground looks nicer. more ctds so i couldn't stay and build a crackhouse but it was fun looking at unmushy ground for a sec. i had a great time

oh yeah loading times are a bit of a waker-upper too, helpfully reminding you you could literally be doing anything else rn
 
Quod erat expectandum.
Did anyone seriously believe they'd release a properly optimized texture pack instead of just dumping all their raw, uncompressed texture files into an ESP and calling it a day? Their main goal now appears to be reaching new levels of not-giving-a-fuck and still getting away with it.
At least it's a free update... But so are high res mods, and those things at least work properly and don't have recommended specs worthy of a next gen title.
 
I saw the screenshots and they weren't completely terrible. Some noticeable improvements but nothing that's really going to spur me into installing the game again. The base game + DLC is a waste of harddrive space as is - don't need to bloat the number.
 
some of it does look like some still on the cutting board version of the maps spliced in before they started scaling things down, but that doesn't explain some textures in the original game which were unoptimised high-res mush for no reason. still this doesn't really fix that. rust in the game still doesn't look like rust, it's low-res and can pass for rust stains where applicable, but where it's obviously meant to depict rust it's still mush--which is odd since it's everywhere in fallout.

for all we know it was just released as hidden advertising for nvidia since they did get bethesda to put stupid nvidia-exclusive features into the game. people thought the fact that the recommended amd card was one that wasn't even out yet was a juicy "leak"--yeah, sure if you're a nerd who gives a shit about overpriced next-gen video cards--it's just as easily advertising that despite amd being the hardware in consoles, nvidia is "the way it's meant to be played" on pc or whatever.
 
I didn't mind the games graphics in the first place, tbh. I thought they were good enough. its everything else about the game that needs fixing.
 
yeah they were fine, it wasn't an original complaint of mine. the art is even faithful imo, could easily see obsidian using it well. graphics would be very acceptable if there was anything else, especially if it ran at 30+ fps on systems that effectively match console specs (which it doesn't, as is the case on my alienware alpha). you could easily consider the move deliberate attention away from what critics have focused on. it works for bethesda, their partners at nvidia, and people who play shooters and buy offensively expensive video cards.

if you play the game like a wandering sim or minecraft otoh, i.e. more staring, less shooting: texture inconsistency, poor collision, etc does get annoying. if you try to play it like a fallout game, i think you just give up too early on to even notice/care.
 
\ what a waste of time downloading. dont understand why its 58 gigs,Has anyone else tried it out?
58 gigs of textures, that's simply insane. Just to compare, the biggest retexture pack on the nexus is 4gb. The original textures were in 4K, I think, which is already huge and usually for very expensive, cinematic gaming rigs only. Honestly, who needs 5K textures?
On the mid time, the fps drops in urban areas is still there, even for the greatest gaming rigs.
 
Also, they appear to still have not optimized or fixed their texture streaming, so if you don't have obscene amounts of VRAM you get texture pop-in the likes of which even God Rage has never seen, and sometimes textures stay at a rather low LOD for ages. Card is a GTX970, btw.
54 GB of textures that don't look all that much better. Especially since the characters and animations still look arse.
Man, do these guys suck at technical stuff.
Well, and writing. Good at art and style, though, can't deny that.
 
Also, they appear to still have not optimized or fixed their texture streaming, so if you don't have obscene amounts of VRAM you get texture pop-in the likes of which even God Rage has never seen, and sometimes textures stay at a rather low LOD for ages. Card is a GTX970, btw.
54 GB of textures that don't look all that much better. Especially since the characters and animations still look arse.
Man, do these guys suck at technical stuff.
Well, and writing. Good at art and style, though, can't deny that.

im not sure but i think texture quality is a blunt number that constrains the maximum size of a texture, or at least it looked that way, i seem to recall it being among the garbage in the ini with values in perfect squares.

i max at medium (even reported by nvidia for the orginal game in recommended settings was no worse than ultra) so i figure it scales everything back down to what the game looked like for me but crunches some higher detailed shit in there. as i prob should have expected my loading times are extra long just for the stupid title screen cos i use a slow hdd, and that would affect lod somewhat if i race around i guess (but i can't i again, maybe expectedly, ctd) but if the settings are the same as the original game vram may not be an issue if you scale it down. i could easily be wrong though, it's just my feeling given my vague recollection of options in the inis and the fact that they are saying it works on ps4pro which has the same memory pool as a normal ps4. makes me wonder if their download is any smaller or if there is any pre-crushed textures for the ps4 hidden in the download i could be using so i can go back to making an empire of crackhouses someday

(oh also, it says 1.9 is still "[beta]" on steam so idk, idk if bethesda has even finalised how they're supporting the texture pack, and if it's still in beta and enough people have trouble, watch them just withdraw it and make it "at your own risk" like any mod entirely--which is how they should have released it anyway. it seems more like resources modders should already have, especially since--even if paid mods aren't a threat anymore--mentioning mod support as if this game gaining a similar modding community to their other games was something already in the bag was a part of their marketing in the first place)
 
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60 GB?

Who in the right mind thought this was a good idea? This is heavier than two Fallout 4's.

Also, it looks freaking ugly when it's only a few of the textures which has been adjusted, which means comparing them (an old one and a new one) it looks like shit.

Thanks for this great free DLC Bethesda. You are here by forgiven.
 
Bethseda logic = Fixing one of the only acceptable things about the game

Why the fuck didn't they like give a free dlc instead ? Like what the fucking going on in peoples mind now
 
Bethseda logic = Fixing one of the only acceptable things about the game

Why the fuck didn't they like give a free dlc instead ? Like what the fucking going on in peoples mind now
Dumping their working folders into an ESP and releasing that as a "high res texture pack" is so much easier than actually putting effort into making a DLC. They're probably balls deep in dumbing down Skyrim for the next iteration of TES, so they can't really be bothered with working on Fallout.
 
Dumping their working folders into an ESP and releasing that as a "high res texture pack" is so much easier than actually putting effort into making a DLC. They're probably balls deep in dumbing down Skyrim for the next iteration of TES, so they can't really be bothered with working on Fallout.

Yach, I'm putting a bet here that in the next Elder Scrolls they will dump skills entirely.
 
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