Recent content by 88e

  1. 88e

    NMA, the Doom and Gloom Fallout Community, Hello!

    Seriously. NMA is treated like some irredeemable cesspool but anywhere else you go online and people will immediately jump down your throat for disliking Bethesda's material.
  2. 88e

    New Vegas DLC-sized Mod: Autumn Leaves

    Wow, lots of love has been put in that trailer alone. The synopsis doesn't sound like my kind of deal, and I'm very wary about story-based mods since the quality fluctuates so severely, but their claim of branching choices and endings is very intriguing.
  3. 88e

    Fallout New Vegas and Speech Checks

    I would much rather a character who has invested a lot of points (ie. time and training) into medicine or explosives be given a fair oppourtunity to use that knowledge. Reducing everything to a luck-based toss makes roleplaying a genuinely savvy character almost impossible. OP may enjoy the...
  4. 88e

    Things that Fallout 3 did right!

    Yeah but that's the thing. High emphasis on background music while you travel, almost zero emphasis whatsoever on a growing society's use for radio communications. I think the only time anything gets close to that is Vault 101's radio help call. Surely music can't be the only way they can...
  5. 88e

    Charisma

    I've always played social, friendly characters and it's still useless. In FO3 you could save scum until you passed checks, and every useful check in FNV had alternate skills you could use to persuade. Very badly designed and implemented. I like the idea of pacification, maybe it will lead to...
  6. 88e

    Charisma

    What revamp do we expect the Charisma stat to have? It's famously been a dump stat for the last two games, even when New Vegas tried tying it to companion combat. The SPECIAL preview vid seems to say that it lessens drug withdrawal, for... whatever reason, which is still pretty useless. How...
  7. 88e

    Everything in Fallout 4 looks too new

    There is something distinctly Bethesda about roleplaying your character how you want and shooting an NPC who has somehow wronged you... only to realize they're yet another essential character. :roll: You gotta wonder how stupid they think their average consumer is when they made ghoul Moira...
  8. 88e

    Things that Fallout 3 did right!

    The best part of FO3 is the radio system, I think. It adds so much character to the game and the news bulletins are an awesome way to add some dialogue about the player's actions. The music was also spectacular! If there's one thing I want in FO4, I want more music stations and a bigger...
  9. 88e

    Will a new game set in West Coast/Mojave ever be made?

    I get this impression with FNV, haha. I don't remember any distinct call-backs to FO3 that entire game aside from the RobCo facility and some vague BoS dialogue. Unfortunately some of FO3's lore fuck-ups (like ghoul biology) were continued in the game, but oh well. The best part about...
  10. 88e

    Betheseda's claims 111,000 lines of dialogue for FO4

    Yup, you're totally right Fish. It's the same reason you can jump into Skyrim a year after your last save and enjoy everything - because the game needs no context. You crawl through a dungeon, you stealth kill some draugr, you put the loot in your chest at home. Even if you don't remember why...
  11. 88e

    PERKS: THE POSTER REVEALED.

    Couldn't you set up "trade routes" in FO3 with Canterbury Commons? And literally all you did was talk to some hobos with brahmin and ask them to walk through the town once a week. Somehow that miraculously solved the town's need for food, water, or any other resources. I'd expect FO4's routes...
  12. 88e

    Fallout 1+2+3+4 = Perfection?

    1) Fallout 3 was my first Fallout game too (I was 2 when Fallout 1 came out!) Funny enough, I played the first two games purely because I was tired of seeing FO3 hate online and wanted to prove that someone who had played all the games could still appreciate FO3. Obviously, the exact opposite...
  13. 88e

    Why is Bethesda so focused on vault dwellers?

    Yeah the Pipboy is key, and I thought NV did an awesome job of getting that out of the way while giving the player free reigns with roleplaying. I agree that it was an understandable choice for FO3 to try and impart the magic of the first Fallout's beginning, even if it was laughably stupid...
  14. 88e

    Why is Bethesda so focused on vault dwellers?

    Ehh, I dunno. Fallout 1 and 2 had perfectly solid narrative reasons for having the vault suit and if anything, FNV felt like a callback. And finding a vault suit + pipboy is a LOT less suspicious than warping the game's storyline to have the player character actually LIVING in a vault pre-game.
  15. 88e

    Companion romance

    This touches on my main problem with romancing abilities in games. It usually ends up sacrificing the development of the NPC by making them accessible to a huge spectrum of players... for example, you can usually be a total psychotic asshole and still 'romance' the nicest, most gentle type of...
Back
Top