Its something we feel strongly about also, whether it makes it into the final game depends on funds. We are a two-man show and every prop/outfit in game we have to manufacture ourselves. If we manage pull it off I will of course let you know.
Our game wont cost mega bucks, aiming for the $15...
For now all we're saying is you find yourself in a strange, but vaguely familiar world. From there we want players to as unaware as the character and go on a journey of discovery piecing together the plot as they go. We'll be releasing character profiles, lore, and similar things over at our...
Hi Ragemage,
The game will have multiple paths and multiple endings. The paths you choose dictate the characters you encounter and the area you explore, and lead to the aforementioned multiple endings. At the moment we're looking at three main distinct endings with as many variables as...
Hi Ragemage,
It's not Purgatory as described in the bible, the game isn't about any specific religion, but it certainly takes the idea and creates a new world around it. We wanted to create an entirely new fantasy-esque setting, and a universe like this doesn't really exist (until now)...
Hi PlanHex,
Why is it an RPG? Well the game allows you to approach situations with numerous alignments loosely mirroring D+D i.e chaotic evil, neutral good etc. It will have complex dialogue trees, an inventory system, a hub town and a non-linear story. You create your own story and mould the...
Hi NMA,
Mario here from Abstract Games, and i'm here to share with you a game we're working on currently called Purgatory: Echoes From The Void, an RPG adventure game with puzzle elements. The game is built from the ground up to be responsive to your actions and choices, and provide tangible...