Recent content by Avega

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    How do I introduce a local variable into a script?

    scripts.lst ... SCMikey.int ; Mikey the Lizard Dealer in NCR entrance # local_vars=10 ... See to "local_vars=10". Max local_var in the script - 9. You can change this to needed number. Also you can use any local_vars except for already used. Sorry for my English.
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    Updated Vertibird MOD (no more getting stuck in Vault City)

    I Must Be Crazy 2, In your update of mod included this feature: the charge of fuel and time dependent on distance. ?
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    Random Encounters in Fallout 1

    It's hard. You must choose script to edit : rndcity rndcoast rnddert rnddesrt rndecgen rndmtn And create all items and critters in the this script. And no guarantee that all will be work normally. PS: Sorry for my bad English.
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    Installing FO1 mapper

    Any folder. But after install you will must edit some options. It's simple. BTW, last version of Dims mapper is 0.99
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    Any stuff related to unofficial F2 patches goes in here!

    killap, I don't know how write about bugs in English :) I'll be paste some code parts. Hope you'll understand for what is needed. This code already correct. ncmason.ssl ... procedure Node048 begin // set_guard_time; // Commented (c) Avega set_local_var(LVAR_Guard_Counter...
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    Problems editting the VertiBird MOD

    It's fallout2 scripting language :) But you must prepare this with preprocessor before compile. Was tested in the F2: Alternative Life mod ;)
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    Problems editting the VertiBird MOD

    don't f*ck da brain! ;) Enjoy!
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    Fallout 1 Mods Unite!

    It's Fallout 1 engine bug. All be work really good if you pack files data\proto\critters\*.* in to master.dat. No over way.
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    F2 : Alternative Life Mod

    Wow. Thanks :) At moment AL very close to final version. I hope in the mod not so much bugs :) But i haven't some end-game pictures and town-map. In the mod included last seraph&killap fixes. Two man start translation. PS: Sorry for my broken English.
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    Any stuff related to unofficial F2 patches goes in here!

    2killap, Scripts: mimidoor & midavdoor. Some actions being do in critter_p_proc. Note: In the non critters scripts function critter_p_proc will not work.
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    Annoying Scripting error

    #define self_hp get_critter_stat(self_obj,STAT_current_hp) variable hp_left; variable hp2regen; procedure map_enter_p_proc begin hp_left:=999; if self_hp<999 then begin hp2regen:=999-self_hp; hp_left:=999-hp2regen; critter_heal(self_obj, hp2regen); end end...
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    Random Quest

    a:=random(1, 50); b:=random(1, 30); c:=random(1, 20); winA := (a>=b and a>c) winB := (b>a and b>=c) winC := (c>=a and c>b) Thats all folks :)))) PS: Lich, AFAIK you wrote Fallout Scripts Tutorial? :)))
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    Random Quest

    hmm... i not really sure, but try this: temporary_variable:=50*(50/100); float_msg(dude_obj, "text: "+temporary_variable, 9) or this float_msg(dude_obj, "text: "+(50*50)/100, 9)
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    Random Quest

    Hmm... TRIPLE_ROLL... for what? Why this variant bad? procedure Node001 begin variable tmp_var; variable los; tmp_var:=random(1, 10); if var_in(tmp_var, 1, 5) then los:=1; else if var_in(tmp_var, 6, 8) then los:=2; else if var_in(tmp_var, 9, 10) then los:=3...
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    Random Quest

    part of code #define var_in(x, y, z) ((x>=y) and (x<=z)) variable tmp_var; variable los; tmp_var:=random(1, 10); if var_in(tmp_var, 1, 5) then los:=1; else if var_in(tmp_var, 6, 8) then los:=2; else if var_in(tmp_var, 9, 10) then los:=3;
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