Recent content by Bahamut_Zero

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    Is Maryland/DC rocky like that?

    Treating FEV as the main reason why the world doesn't recover and gets destroyed even more is like saying F3 has a good story...
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    Would this be possible?

    I've looked a bit more into F3 modding, and I still think it's possible : every container you place in a safehouse will be the same one, with the same ID, so it'll basically be the same container in many places. Not sure if the GECK or the game itself will allow many instances of the same...
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    Easter egg armor

    The car bounces off the wall, it's indestructible, but not untouchable. Firing kis would look better from the Fat Man imho, you could see them trying to untie themselves then
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    Would this be possible?

    It's possible : every safe would have to link to the same container. Create one, and place the same one in every place you want it, plus make it not respawn, so that the loot doesn't dissappear. This method will work in theory, but since it doesn't need scripts then it's really possible that it...
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    Join the F3C team; read the official design plans

    I've been using a lot of mods, like the one adding the Solar Scorcher, and I've poked a bit with the scripting there... so I think I could try and help with some things here. I'm also gone through a few programming languages, so if there's anything I can try to do, just say it
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    Laser dismemberment, no laser ash piles, and pulse weapons

    From what I saw already, it's probably possible to do both : just use a script or enchantment giving 50% that the effect happens, and then 50/50 for which one. It's even possible to have it in one enchantment for every weapon (and including bloody mess, which should have only effect those...
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    any way to make the party mod work with killap's patch

    What he meant was that the Megamod already has his fixes, plus the mods you want to play.
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    Fallout in Warcraft 3?

    If I remember correctly, it goes like this : AC= Agility + armor (+perks, or - Agility for Kamikaze) Action Points= 5+ (1/2 Agility) Carry Weigth= 25 +25xStrength Melee Damage= 1 for Strength 1-6, +1 for every point after that DamageResistance= armor PoisonResistance= 5xEndurance...
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