Recent content by Bob Morane

  1. Bob Morane

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    That's fucking brilliant ! You're a genius ! It worked !!!!! You're my hero ! :ok: About that, i've met the guy guarding the bridge, when i answered, he just left and if i attack him, he sends me an explosive cow (the mother****). Was he not supposed to explode and leave an amazing robe armor...
  2. Bob Morane

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks but that's not it, retried from a previous save, did all the quests but blowing the mine (turned the prisoners after letting them escape, preached ... ) There's two things i did that could cause a bug, i turned down the chemist at first, so i can't go on with his quests (i can still free...
  3. Bob Morane

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @chieftain486 Thanks, i figured the ore refining already, rummaging walkthrough and wikis. As for the weapons, i'll try that. Anyone knows a way to edit Marcus into joining the party through F12SE ? I checked the vars already but didn't see anything, maybe i missed it. In the hex part...
  4. Bob Morane

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks for the info, i did the supposed important quests according to the wiki but i didn't finish all the quests, missing the 4 i didn't delete in your quote (remembered about an excrement perk, i thought it was a bad reputation thing like gravedigger so i skipped it ) Edit : So, the chemist...
  5. Bob Morane

    Fallout 2 mod Get a perk at each level

    @nkchan16 @NovaRain Thanks to both of you. I'm with you, nkchan16, played FO2 a lot back in the days, i need a lot of motivation to replay it, controlling your followers helps in that regard, so does more perks. Well, i use the editor but if i ever replay it, i'll certainly use this. There...
  6. Bob Morane

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    @MIB88 I've read it was fixed with version 2.46, still, i have a problem with Marcus. Megamod 2.47.3 - Win 8 x64 - Fallout 1.2 US He's not joining after fixing the air purifier, solving the missing person quest (letting Francis escape) and even catching Karl ? for embezzling money from the...
  7. Bob Morane

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Just added some savegames to the bug report page http://falloutmods.wikia.com/wiki/Fallout_Fixt_bug_reports?action=edit&section=11 concerning the military base, which is at least extremely annoying, possibly impossible to finish (second elevator in L3 locked down), in my memory, playing around...
  8. Bob Morane

    Which mods/patches for Fallout 1&2?

    Thanks for the answer :-) What about Fallout 2 when/if i'm replaying it as well afterwards ? Anything interesting and compatible with the latest Megamod ?
  9. Bob Morane

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    @gustarballs1983 Thanks, i was afraid a different version wouldn't be compatible, i'll update it right away :-)
  10. Bob Morane

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Not sure if that bug was reported, there's a bug concerning followers control, possibly when there's too many friendly units in a fight. During the fight with Decker in the HUB (sherif and his deputy, Main char, Ian and the dog), NPC from my side would randomly skip their turn or act on their...
  11. Bob Morane

    Which mods/patches for Fallout 1&2?

    Found the answer while checking the config files to control the followers. Still, i'm open to suggestions to add some mods on top of fixit, if that's possible, the game is amazing with that option, only remaining problem is the inventory is a mess.
  12. Bob Morane

    Which mods/patches for Fallout 1&2?

    Hi, I'm thinking about replaying Fallout 1 and/or 2, so far, it's seems the fixit mod makes FO1 easier to mod so i guess i'll pick this one. Apparently, Fixit has all the mods i wanted to add. I've read somewhere; not sure if it's for FO1 or 2; you can take control of your followers just by...
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