Recent content by Cerebro

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    Setting up Sfall Script Editor for RPU

    Thanks Goat_Boy, I was able to solve the problem with NovaRains help on Discord. Turns out the script I edited (figuntbl) depends on two other linked scripts (fcgunmer and sfchina) that needed to be recompiled (without making any changes) in order to make the changed script function properly.
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    Setting up Sfall Script Editor for RPU

    Thanks NovaRain. That did help a lot and I got the script to open without any errors. However, compiling produced many errors and testing the script in game, the merchant lost every item in his stock with the exception of money. All I did with the script was adding one line of code in the...
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    Setting up Sfall Script Editor for RPU

    I've been trying to edit a script from RPU to include a new item into the stock of the gun merchant in San Francisco, but cannot get the Script Editor to work. I have Fallout Et Tu with the Mapper installed correctly and can open and compile the scripts from Et Tu just fine. I downloaded the RPU...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    There are some great ideas and changes in this mod, I really appreciate it. One minor thing that came to my mind while testing it: How about making the Crafting button the broken "Clues" button in the Pip-Boy 2000 UI? I think the button as is looks a bit squished in and out of place, while in...
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    BIG World Map

    No. I would have loved to, but the world map in Fallout: Nevada is in a different art style and has a different size. And I'm by no means an artist who could "correct" that. Regional-wise, this map here covers the area though. I also updated it around Salt Lake City (Northeast), so it's now more...
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    BIG World Map

    I made a large world map for my private TRPG in an alternate Fallout setting and thought it looked nice enough to share. It was made by combining the maps of FOnline and Fallout: Sonora and filling the gaps via some Photoshop shenanigans. The East / Northeast is not geographically accurate, but...
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    Fallout 2 mod Inventory Filter mod

    Really? Wow. I must say - this is kind of sad and hilarious at the same time. Shame about the mod, which I found pretty good. Very childish behavior, indeed...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I know of fo2tweaks - I have it installed. The door function there opens the doors, but they don't close again after a few seconds like they do in et tu. You may find this rather insignificant, but I personally like it. As for the "busy man" stuff: I think Lexx can decide for himself what he...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Well, it's a long shot and I guess you're super busy right now, but here's your reminder. :)
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    Alternate Interface

    Can you share a screenshot? I'd like to see how this looks.
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    Alternate Interface

    Yes, but I meant did someone ever create a .frm file for an interface that is bigger than 800? (One that is not simply stretched but instead looks like it's supposed to look.) I never saw anything other than vanilla and 800, regardless of what is technically possible.
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    Alternate Interface

    That's personal taste more than anything. Beauty lies in the eye of the beholder. (I never tried anything bigger than 800. Are there even interfaces specifically created for a bigger resolution?)
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    Fallout 2 mod Fallout et tu - Release v1.11

    Thanks. I guess Burn was not really a fan of the request… :sad:
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    Fallout 2 mod Fallout et tu - Release v1.11

    @Lexx This does not directly relate to et tu, but is it possible to copy the "doors close automatically" option from et tu and use it regular Fallout 2 (wit the RP installed)?
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    Forcing a line break?

    Thanks for the link - I did just that. Maybe it'll be added back at some point.
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