Recent content by Crafty

  1. Crafty

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Conflict with the TimeLimit variable. In Fixt at the script level, there is protection in OBJ_DUDE.SSL against the 13-years time counter overflow. But chose not to analyse why conflict... Looked more in detail - in V13CAVE.SSL uses a clever trick with a cyclic scrolling of the time counter when...
  2. Crafty

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Any variation of sfall[2] does not process variables with text values inside CriticalOverrides.ini. Therefore, the constructions "*StatCheck=En" or "*FailureEffect=Knockdown" is useless. I assume that the text markers was taken from http://falloutmods.wikia.com/wiki/Critical_hit_tables, but it's...
  3. Crafty

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Not only AP, but even JHP. F1 damage formula does not use data from pro-files that affect the characteristics of the bullets (so the ammo modifications, like "Fallout Ammo Patch by Celestial", do absolutely nothing). Therefore, even JHP ammo is weaker than it should be against targets without...
  4. Crafty

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Doing something wrong, I run it without problems on the tablet, a clean F1 without HRP, but with sfall.dll. Made a screenshot through the phone (can't remember how to do it via the tablet, and not sure that this model can), so the quality is terrible.
  5. Crafty

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    This is just an example of how the strings will look like (with values from the AmmoFile that was used at the time of copying). For AmmoYAAM.ini it should look like: Any, i prefer hiew.
  6. Crafty

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    It's weird, I compiled the version with the test messages in sfall1-log.txt:pid=111, ac_adjust=0, dr_adjust=-20, dam_mult=1, dam_div=1 0,44 Магнум об. (pid=111), ac_adjust=0The first line confirms that the used ini with ammo, and the second is that these data are processed in DamageFormula (3 or...
  7. Crafty

    Fallout Nevada bugs and errors report

    Nevada, unlike Olympus 2207, developed without the requirement of using Sfall. However, I still recommend to use the latest version of Sfall (at least replacing ddraw.dll in the Nevada directory) because it fixes a lot of engine bugs. And yes, I think that you can continue playing.
  8. Crafty

    Fallout Nevada bugs and errors report

    On the previous page, in post #97 you mention SFALL2 v1.7.8 :-p As far as I know SFALL v.1.7.8 never existed, and if there were, it would have been made not a year ago, but 8 or 9 years ago, kek ;) Of course, it wasn't personal about you, it was about using obsolete programs. It's like using a...
  9. Crafty

    Fallout Nevada bugs and errors report

    Why use such an old version (a year ago? lol)... ...and even from the Fallout Nevada (Crazy Edition), where their improvements and ini-settings. In particular, their cursors for skills (Lockpick-Repair in ddraw.ini).
  10. Crafty

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Probably a silly question, but you copied AmmoYAAM.ini from config_files\ to the directory of Fallout and enabled it in ddraw.ini? :-p Btw, there is no advantage in using YAMM (or Glovz's Damage Fix for F2) in comparison with the original F2 damage formula (it's excellent) with good ammo data...
  11. Crafty

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    The bugs description inexact is frequent. The reason of a "NPC turns into a container" consists not in "knocked out/down", but in "lost next turn". NPC receives DAM_LOSE_TURN + player leaving map = 'NPC turns into a container' :-p
  12. Crafty

    [Fallout 1] Lots of new features with unofficial Sfall release

    There is a restriction on length of a string - 64 pixels, therefore it is impossible to use "Free ###/Total ###". This option came from F2 version and there in one of the first versions the output format was "Wt. ###". Now a format — "free weight/maximum weight" for characters and "free...
  13. Crafty

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Just as now it works for controlled characters? (for all critters it can be slightly unpleasant)
  14. Crafty

    [Fallout 1] Lots of new features with unofficial Sfall release

    Ty ;) I removed support of color 1 and 8 for ColorLOS to avoid similar situations.
  15. Crafty

    [Fallout 1] Lots of new features with unofficial Sfall release

    Engine not the telepathist, he can't know for what the player pressed "A" - really for fight or for "infinite free running".
Back
Top