Recent content by cuebas

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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Just finished playing the game with the mod and, outside of the L.A. Boneyard holodisk business and a couple of crashes here and there, it was pretty darn smooth (I actually don't mind the thing where the Super Mutant invasion only gets triggered if you visit the place after its time has past...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Is it a thing I can fix on my own game?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Also, since the medical uplink has been restored at Mariposa, there could be a Karma bonus for switching the life support off before you explode the base. Give the FEV victims a more honorable death or something.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Oh, for me, that's not what's happening. I have a holodisk that, when I try to read it, all it says is Error. I still have all the holodisks.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Oh, and Delta Experiments Tape has become 15 pages of Error.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    There should be some attention paid to the incredibly buggy Boneyard. The Blades vs. Regulators quest is hyper buggy. I talked to Razor and I was supposed to have a holodisk in my inventory, and it didn't show up. I was hoping Fixt would make it so that Jon Zimmerman didn't become aggro for no...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    There was no option in the custom installation for the cities to only get the bad ending if I visit them after the time limited has been reached.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Can the keyboard shortcuts become changeable?
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Oh, and there should be a way to switch off the combat automatically ending when there are no aggressive opponents nearby. Sometimes there's a lot of enemies in a reasonable distance from each other and I want to go from one to the other without having to reactivate combat mode every time.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Also, the custom installer says that it can enable player models to smoke -- if this is enabled, will they automatically? Because I'd like to see other player models smoking but I don't want my player model to do so.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I have a question: in vanilla Fallout, the time for Necropolis is 110 days, but if the time comes and you just don't visit Necropolis again, it doesn't get wiped out. Now, if I install the mod, will that still be the case? Additionally, will that be the case for the other invasions, if they're...
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