i know, but the activator dosen't work the way i said. the creator made heavy modifications that persist wven with the activator on "off", h emade the activator so that the player could cancel and escape from combat, but not to be fighting without the turn based.
and dubby, by the way you...
I too played for some hours until I read this somewhere (as with the flashlight)
and dubby, ok, you are really busy and stuff, but can you give some aswer to the questions i did on the past page? or you really don't want to give any info right now because you don't have decide what is the...
yeah, as I said this would be really cool but with the option to turn on and off (like tactics). then it would be a improvement on fallout 3, since you could play turn based for some time and think "now i want some real action" and change to real time, later come back, etc.
but i am still...
hou hou hou, slow dow, the turn based system of ould fallouts was really cool, but it looses to the real action.
the action+vats system is cool now. making fallout 3 turn based is a bad move, except if it comeback as one option, like the fallout tactics (that was much more fun with the turn...
hahaha, with that last coment of me I was expecting that maybe you would appear.
now, please, respond to some of this doubts:
1 - what you think of the GTS mod? it will be on the compendium or will be a recomended/required download? or you will have your own version of aleatory...
Yeah, that together with the "every shot OUTISIDE of vats cost AP" that broke the compendium. and ,since it's been a long time with no updates and the author rarely respond the questions here, I am worried that this mod will not go foward.
dam... i was waiting for that second code to finaly play the compendium...
well, I will have to wait for the next update.
now comon: there isn't any idea about when the next update will come? (and without that modification on the vats/ap or with modifications on the modifications)
hum... i didn't understand the "people" thing? sorry for any "engrish", english is not my natural language (hum... but that sounds like one excuse... well, i am kind of lazy to some things, hahaha)
well, I have a good idea: someone put all the text files of the main mission and all side...
hey Dubby, the code you posted just solved half the problem. I still can only do one atack on vats, how I fix that? (please Dubby or someone who know aswer quickly)
cooll, thanks men.
and since this topic is about the compendium...
there is some advance in the text/history of the game allready to come with the next update? there is no one qualified yet to rewrite at least the main story or some submissions?. you will gather ideas from various people...
thanks men.
until now i was playing without the mod, and now with the mod i can really see that it was really a bad thing this modification with the vats and ap. so, Dubby or someone else that knows, "please mode on": how i take just this thing out off the compendium? I really want to play with...
hey Dubby, I have follow the instal instructions on the readme. I put the "data" there and overwrite when asked. but it appears nothing has changed on the game??
the traits after leaving the vault didn't work, I din't find any new weapons, taged skills don't work, can't use power armor, etc...