Recent content by Declen

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    Don't console commands work with mods?

    I tried to use some console commands, particularly "SQV", short for "ShowQuestVars", to look into some mods for Fallout: New Vegas. If the quest in question was modified by a mod, command shows only variables from original version, not any variables added by the mod. And if the quest was added...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thank you for the reply. I'll try it out. Any idea why do I have that Den residential area crash? Or at least where could I search for the bug?
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    When I try to leave Den residential area the game constantly crushes. It doesn't matter what I do there: it's just enough to go there and back. It also doesn't matter, whether I'm alone or with the party. Out of curiosity I've looked into map script file and find something very peculiar in the...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    On the first Map of Sulik's Tribe, if I look at the dead body, I get "Error". Body's script is rtribc5a.int, but there is no rtribc5a.msg file that the script tries to call. By the way, similar problem seems to be with the crate of stimpacks at the meeting with the merchant. I've renamed...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    There is a known issue with assault Paladins in the Military Base. When they spawn outside of any elevator, they block the way out. I've made a simple solution to that. I've changed the script so that every time when you try to talk to them, they move.
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    Fallout 1 "proper" walkthrough: are the in-game clues about Master's whereabouts?

    I'm playing Fallout 1 for the first time. By now, it's common knowledge, that Master can be found in the Cathedral, south of Boneyard. However, I couldn't find any in-game clues that I should look in the Boneyard. Are there any?
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Is the fix for Sulik's tribe map included into this patch by any chance?
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    In that case I would suggest that denominator value should be changed to some non-zero.
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Ok. The problem was that the player couldn't detect the traps at the storage area on Level 2 SAD. I've guessed it was because the respective script spots were set woth radius 0. Maybe it was done on purpose but I fail to see for what greater good :-) I've replaced them with the new ones and set...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I've found a bug with traps in SAD Level 2. Trying to fix it. Traps in game are implemented with spatial scripts. When you set such a script in BIS-mapper you must define its "radius" (default suggestion would be 0). Is there any way to see what radius do existing spatial scripts on the map...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    The files "desert10.gam" - "desert13.gam" have two "e" in their names. Corresponding .map files have only one. Is it supposed to be this way?
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Could you elaborate on how to fix it?
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    What about money?

    I have a theoretical question. As we all know, Barter prices of most items in game get modified by the barter skill, discounts and whatnot. However, there are several items in game, that allways get exchanged at their face value - money. And not just bottlecups: NCR and Legion money, too. Does...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    I have a serious problem in Primitive Tribe. When I try to go from map to map the game often crashes with the error "Access violation" (code 0xc0000005). I manage to enter any map for the first time just fine, but when I try to return to it game crashes. And it's not random, too. So far I don't...
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Good daytime. I currently play Megamod (2.46) through New Reno and have noticed some changes: 1. Mason (the Salvatore's right hand man) doesn't have mirrored shades (sunglasses that give CH +1 when equipped) on him anymore. 2. Wright children playing "metal insects" outside do not talk to me. If...
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