Recent content by desolation

  1. D

    The trouble with dessert chefs

    I'm browsing the fallout2.exe in a hex editor and found this: Bugs? ... Damn it gus! I'm a dessert chef not a programmer. :lol: Those BIS obj_dudes were having way too much fun with fallout. I was reading some discussion in the archives about elevator grief. I see these in the...
  2. D

    Fallout 2 NCR Caravan Bug

    There are lots of redding caravan bugs. The one that most often happens to me is that I go to the exit grid, but don't exit, I am placed back on the map where I was again, then the second try at going to the exit grid works (usually). One time I went to the exit grid, and was placed back on...
  3. D

    Music & copyright...

    The whole copyright thing is interesting, because technically I think its illegal to photocopy pages of a book, yet they provide copiers for you to do exactly that. I'm just guessing here, but I would think that clipping part of a song would still be technically illegal. Perhaps the real...
  4. D

    Music & copyright...

    Well file sharing of music seems to be illegal, even if people are not making money off it. So I'm not so sure this is "okay".
  5. D

    Well, **** it all. (Spoilers?)

    I think most of us fell into that becoming a slaver trap ONCE. I did that too and people were calling me slaver for the rest of the game, grrr. I Another time I made the mistake of selling sulik into slavery, thinking I could kill the slavers, let the slaves be free, find sulik again, and get...
  6. D

    Script Source Code

    I keep reading this all over the forums: you do not need to decompile because the mapper comes with the source for nearly all of the scripts .... How can that be so ... there are 1447 .int script files in the master.dat/scripts. The mapper seems to include 1279 scripts. Or are there a bunch...
  7. D

    Fallout scripts

    Are these 1.02D compatible source SSLs available somewhere? I didn't see them in the download section. Thnx
  8. D

    critter proto grief

    Coljack wrote: > because you would then get one set of critters that all have exactly the same hp and ap throught the game meaning you would need to make several prototypes for each critter so that you could have some easy, medium and hard versions of each so that they wouldn't be too hard...
  9. D

    critter proto grief

    Ah yes, that seems to be the case ... If I add a new giant ant in the mapper tool, it places an ant with the increased HP and AP per my edited proto. But the existing ants don't have the changes, so they must be stored with the map somehow. It kinda sucks that you can edit a critter in...
  10. D

    critter proto grief

    I want to change some critter proto values to make the criitters more powerful (more hit points and action points), thus making the game more difficcult. I used a dat extractor and exctracted the contents of master.dat. Then I used the fuck (fallout utility for critter tinkering) to change...
Back
Top