Recent content by Dr Prozac

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    What Remains: A Singleplayermod Basing on the FOnline Engine

    I actually like the travel part, as long as it doesn't take too long. But I guess that this can easily be adjusted. Anyway IMHO the classic travel style isn't all that important. You could make your idea work with nice loading screens building the atmosphere up, so the player would not feel like...
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    What Remains: A Singleplayermod Basing on the FOnline Engine

    This was my first idea :) Second one: Jimmy Hats. They're small, useful and are virtually impossible to forge :) Of course there must have been a factory/storehouse with a lot of them in the region (side-story opportunity). Anyway appearance of some form of currency in a post-nuclear...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thirty hours is reasonable. Though it would be best if it took exactly as long as he says (+/- one hour). Your explanation is reasonable, but I have a different view on this matter. He doesn't have to read the whole Chemistry journals. It's a set of articles, he just needs to read some of...
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    New Loading/Splash Images (and other cool post-apoc art)

    Internet :D "Ripper fallout" in image search lead me to this page: http://misc.thefullwiki.org/Ripper! It's even on the better known wiki: http://fallout.wikia.com/wiki/Ripper! It's the poster from Boneyard, of course. A lot of posters, mostly form Fallout 3, can be found here...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Hmm Miles (Boneyard-Adytum) says that hardening the Power Armor will take one day, but it takes ten. It's even worse than learning "a few unarmed combat tricks" which also takes 10 days, because this time the NPC says exactly how much time is needed. Apart from being a bug, something like...
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    New Loading/Splash Images (and other cool post-apoc art)

    The guy is missing his head! :mrgreen:
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    New Loading/Splash Images (and other cool post-apoc art)

    A lot of very nice graphics here. But many of them don't fit the Fallout 1/2 feel (being too modern, having too good image quality etc.). I'll comment a very small selection: Some nice pictures were posted here. But most of them look too real and photo quality is too fresh :) Making them...
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    AP displaying issue

    Obviously it would only make sense if it displayed only your AP :)
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    As for AK-112, It is strange and the suggested change to "Springfield Armory CR-112 " is a good idea. It makes most sense of all proposed. But on other hand the AK-112 name never bothered me. And as I said, IMHO such things must be optional. On other hand wasn't China the biggest opponent...
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    What Remains: A Singleplayermod Basing on the FOnline Engine

    I'm glad that you found my post useful. I forgot about one little thing: currency. In Fallout 1 we had bottle caps - they were used as currency thanks to the Hub. In Fallout 2 NCR dollars were the main currency, replacing the bottle caps. While the Hub was founded in 2093 (so before the...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I don't mind an option for removing/renaming the Desert Eagle. It may be useful for players who don't like the weapon. But it must be an option. I don't see the problem with .223 ammo being too "modern". The strange thing is that the hunting rifle and the sniper rifle use it. It's a...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    What I'm trying to say is that the fact that some of you think that Desert Eagle doesn't fit the setting doesn't mean that all the players have the same opinion. It certainly doesn't give you right to remove content. TBH I don't care about it very much, but I don't get why this gun would...
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    Fallout D20 - is fan-made on-line RPG, based on NWN2

    Interesting. I used to play NWN 1 on rpg servers. If you pull this off I might wish I bought NWN 2 :) I understand that it will be a pure multiplayer mod? Two questions: 1. How do you plan to deal with PC deaths? Normally there was a "heaven" location where the player was waiting to be...
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