Recent content by Edvin

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    Fallout 2 mod Fallout et tu - Release v1.11

    @Lexx Here is the complete Czech translation of ET TU. I would be grateful if it could be officially added to the mod. The translation has been tested several times and everything works. I intend to continue to provide translation support, so as soon as a new version comes out, I will create a...
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    Fallout 2 mod Fallout et tu - Release v1.11

    You strongly overestimate my technical skills :mrgreen: ScanMsg just trying start Visual studio, which I don't have and even if I did, I don't know how to use it.
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    Fallout 2 mod Fallout et tu - Release v1.11

    For me, it's always the same problem as when fighting Garl.
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    Fallout 2 mod Fallout et tu - Release v1.11

    I also had similar problems since the original Fallout 1. It only happened if I used unarmed combat, or if someone used it on me. It didn't happen every time. I would say that the chance of crash during battles was about 15%
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    Fallout 2 mod Fallout et tu - Release v1.11

    Are you unarmed melee fighter?
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    Fallout 2 mod Fallout et tu - Release v1.11

    Hmm, that's a good point. I use a Czech translation that I modified for et tu. (During the week, I should be able to send complete and tested texts for version 1.6.)
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    Fallout 2 mod Fallout et tu - Release v1.11

    Really? I had this error every time in the original Fallout 1 and even in et tu.
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    Fallout 2 mod Fallout et tu - Release v1.11

    You're right. My mistake. I thought you were just adding new texts to the end, and I didn't know you were changing existing ones. If I may, I have one more question about an error during a duel with Garl. I remember this error well from the original Fallout 1 and therefore I am surprised that...
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    Fallout 2 mod Fallout et tu - Release v1.11

    There is a bug in version 1.6 that caused swapping description of two items. I checked it in version 1.5 and everything is fine there. Zip Gun was change to Day Pass. Although I do not deny that the pistol can open a lot of doors and allow you to enter many places :D {30000}{}{Zip Gun}...
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    Fallout 2 mod Fallout et tu - Release v1.11

    @Lexx All characters have been checked and these show problems: 1) Three stupid mutants in a waterworks in Necropolis - They have their own dialogues and their own "tell me about" texts, but both is unused. (Although it may be remnants of unused texts from the original game.) 2) Bouty hunter...
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    Fallout 2 mod Fallout et tu - Release v1.11

    A small note about the region Warehouse in Boneyard. (The place where deathclaws live.) It's not a warehouse... :wtf: It's an old cinema. This is clearly visible from the layout of the building, movie posters on the walls and about a dozen mentions in dialogues where everyone says that Rippers...
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    Fallout 2 mod Fallout et tu - Release v1.11

    @Lexx I found several NPCs that use generic "tell me about" texts instead of their own "tell me about" texts. (I'll check a few more characters and give you a list here) Next I would have two questions: 1) In the BoS bunker, there is a female paladin (right at the entrance on the first floor)...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Hmm, I understand where you're going and I agree. If you want sex with Tandi it should be done right and not like this. I think I could take an audio recording of her conversations and use the editor to create completely new juicy answers from it. Then the whole thing would look and sound much...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Thank you. I appreciate the gesture. Of course, I respect your right not to like something, but since it was always an optional option that you had to activate first, it guaranteed that only people who really care about it will get access to this content. In that case, I see no reason why...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Do you realize that you're talking about a game where you get the title for the killing of childrens? :smug:
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