I see yea, sounds good. I need to take up your editor again and learn more about it. It's seems very handy to solve some of the problems I got with the stuff im trying to make.
Thank you for the response.
When creating weapon entities, topmost option is Weapon Item Type.
I was wondering if it is possible to change the model related to an item type?
I need a minigun weapon type with a different model - point being able to "turn off" prone fire mode with a rifle/smg model in the hands of...
I realised what the problem is now. When chars are crouched or prone they will ALWAYS crit themself apprently, if they damage themselves somehow.
Very annoying. Guess it breaks my idea entirely, as there propably isnt anyway to change this.
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Im having a hard time...
Hmm, thanks for the heads up.. at least now I know im not crazy!
Very strange. I did notice it before, but it seems to change alot.. sometimes its very loud and sometimes its not. Meh. FOT always was a messed up buggy game, I guess its no surprise. To bad, since the genre is dead and it was...
Actually it seems that the noise is coming from the computer cabinet itself. I have no idea what component makes the noise... I have no idea why either and theres not any other application that makes this happen. This really sucks, I get a headache using the editor now.
This is horrible to...
Im expiriencing a background noise while using the FOT editor. I can alt + tab to desktop and the noise disappears, go back into the FOT editor and it comes back. I can't make it go away and its really painfull to listen to, so I have to turn off my stereo (connected to PC) which mean I can't...
I didn't read any courses. Don't have photoshop installed right now and my artistry skills in that department are poor.
I don't think this projectile "mod" will ever work properly. Thank you for the advice on how to use the editor Jarek, but as you pointed out it doesn't help me much. It's...
This editor is brilliant and easy to use. Great work.
I don't have the sligthest idea/skill how to make custom sprites for it though :roll:
I suppose bounding box ranges are only full numbers 1, 2, 3, 4 etc. ?
How does the "Cover" value work?
EDIT:
Im not sure what your...
That's cause the negatives on the weapons need to be taken down -100 each to account for the -100 armor class. Like in the testmap rifles have -175 accuracy while my old backups have -75 for use with normal armor class.
Actually I don't know how this makes sense, but it works, lol.
Edit...
Hmm, actually I tried without the negative armor values before making the test map for you and it worked almost the same. I just checked up on it using my old backups of the weapons in the testmap.
Note: You do need to have lower some armor values slightly on armor pieces to make things more...
well, again, it's really hard to say from all the no ui footage and lack of plot insight to your story... I suppose it might lack abit of old school Fallouty (1&2) feel, but it certainly takes the Fallout Tactics style to the next level with all the effects you showcased.
I can't really...
Well you certainly added alot of interesting stuff like the airstirkes and such, but the vid doesn't exactly show anything substanstial to give advice on, heh. So not sure what to say say, besides looks interesting, I guess.
Hmm, that is really an issue I didn't think off. This is also the reason that it works badly with CTB, so I should have thought of it really, hehe.
Anyway, this will mean that overwatch doesn't make characters fire in certain situations, mostly when far away from a target as this is times...
It doesn't happen very often, but when it does it does so consistently and means that the character won't hit unless the angle changes.
Ah ya, I know, but I meant making enemies move in formation with seperate sets of waypoints prior to combat so that they won't clutter up as much when...