Recent content by Gizmojunk

  1. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    I'd say that is —precisely— what he means. That is the humor of the joke. He says it right there, "We are the first, and last generation of ghouls"; there are only old ghouls (meaning no new ones). The ghouls were a product of the [mysterious] event at Vault 12; itself a product of their...
  2. Gizmojunk

    Novac sign spotted at possible season 2 filming location

    IIRC... The power cell in Fallout (1) lasted for (just) 60 years.
  3. Gizmojunk

    Novac sign spotted at possible season 2 filming location

    The NCR armor looks terrible, but the Deathclaw costume seems nice.
  4. Gizmojunk

    How did you discover Fallout ?

    Strange as it seems, the zombies in 'Eye Of The Beholder' (by SSI) often startled me then, and still do.
  5. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    I (personally) consider it canon (it's in the games), but it's not Bethesda's canon, and is still debated among fans and even the Interplay devs themselves hadn't been unanimous about it. Later work by black Isle on Van Buran would seem to contradict it totally. :(
  6. Gizmojunk

    Origins and Origin-Related Traits for Fallout: Year Zero

    Ghouls are effectively the anti-elves in Fallout. They are immortal until killed, but they are not lithe, not beautiful, not elegant, and not fragrant. IMO, all ghouls should have the following in common: Originated from Vault 12; all of them. This means that there should be less than a...
  7. Gizmojunk

    I swear to god, both microsoft and bugthesda are truly led by a bunch of idiots

    I can understand the appeal of FPP shooter visuals & mechanics, but I cannot understand actually wanting any of that in an official Fallout series title, (as opposed to it being in a Fallout spin-off title). The actual [numbered] series titles should only —ever— be turn based point & click...
  8. Gizmojunk

    Advice for modding new companions into fallout total conversion mods

    Here is a likely place to start: Modders with uploaded game resources: https://www.nma-fallout.com/members/?key=xfrm_most_resources Do check their profiles first; some haven't been here in years; some posted yesterday.
  9. Gizmojunk

    Advice for modding new companions into fallout total conversion mods

    You might PM this topic to a few of the more prolific modders here; they have the modder tag on their profile. Not everyone checks in every day, and those who know your answers probably haven't seen your questions yet.
  10. Gizmojunk

    Institute Power Armor(Cut Content)

    Doesn't compare to the abject lunacy done (by Obsidian) to the Enclave ADV power armor design; that silly fan vent on the back, in lieu of Fallout 2's armored back-plate with the radiation symbol on it. *But of course all of these problems with the series disappear when one simply discards any...
  11. Gizmojunk

    Best Fallout? - Game Discussion

    Definitely the original Fallout. It is the only one where the developer team actually understood the setting. That said, Fallout 2 corrects the gameplay —somewhat, and it's larger, so if given the choice of just one, I'd choose Fallout 2 despite it not being the better game.
  12. Gizmojunk

    New animations 2

    That's Robby, the Protectron is just (barely) enough to —not— be Robby.
  13. Gizmojunk

    New animations 2

    The Protecteon follows the world setting close enough. Is there anything else original to FO3 that does? *On a side note: I really like the Protecteon sprite , but I must mention that —IMO, electrical zap damage would not reduce a robot to ashes; it would reduce it to ~something, but not...
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