Recent content by Gizzardpuke

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    FOnline: 2238 announced

    This happened to me last night. To get out try the following: -move into the elevator, wait for popup (takes a while cause of lag) -press the button to goto floor 1 -move one square, then move back into the elevator -wait for pop up again -press the button to goto floor 1 -move one...
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    FOnline: 2238 third open beta in progress

    maybe at high level. But if you are looking to throw a couple of points into this as a secondary skill you would be better off spending them elsewhere. In fact unless you plan to take sneak to a very high level (to the detriment of all other skills) I would say its not worth tagging at all...
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    FOnline: 2238 third open beta in progress

    I suspect a lot of the problems with death in random encounters will be solved by fixing the lag issues. However its clear to me something still needs to be done to fix the random encounters. In this beta *everything* attacks you immediately upon spawning into the encounter(only exceptions...
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    FOnline: 2238 announced

    Im interested to know how the 'AC' bonus is handled when you have spare action points. In f1/f2 when you end a round each unused action point becomes 1ac. But as I understand it, there are no rounds in fonline. So im wondering how the bonus works, or if it is in the game at all? Also how...
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    FOnline third test dated

    'skilled' isnt as bad as it first looks. By the time youre 21 thats 105 skill points gained. Which is the equivilant to 4or5 (decently high int) levels of skill points. With a level cap at 21 you would recieve 5 perks instead 7. Which does suck, however it does let you esentially 'skip' the more...
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    FOnline third test dated

    I assume with a limit of 21 perks like sniper and slayer are out (lvl24 perks). Im curious about what other perks will be in and what, if any, changes have been made for them. I suppose I should really wait for the release with a question like this, but I just wanted to know if...
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