Recent content by i30817

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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    How about this quest from the glow: from the nearly ultimate fallout guide: Disarm Traps for the Facility This pops up once you deactivate the robots from Zax. There's no way of getting it crossed out. This appeared in the pip boy and i didn't know what it referred to.
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Loosing the opportunity for shooting the overseer in the back is not worth it IMO. And its not very minimalist. Maybe having the overseer wait for you at the entrance of the vault as if you weren't teleported (before the "real" ending). You'd have to disable the lower levels in the vault arrival...
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    I also expect a flower child perk if i completed the game without killing anyone. Come on its only fair to get some recognition of that challenge. Actually playing a pacifist character is plenty of fun, if you invest into action points and stealth and avoid mini-gun mutants until you get the...
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    That is exactly what i am proposing - but after the cinematic and the credits play offcourse. There is quite a lot of content already there that is only accessible when one of the main quests is done. For example, did you know that you can get the mutants in necropolis to leave if you blew up...
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    If its possible would you add a mod to keep playing after killing the master and blowing up the base. That is to keep playing after the final cinematic and the credits like in fallout 2. Of course for this to work, someone would need to create a alternative map for the cathedral. Then again...
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