I'm flattered. Thanks. I guess it was a good find.
I have repacked the modded .bsa - however, I didn't change the icon_group to -50. I just left that and changed the height and width of the particular hud elements I wanted removed.
If it crashes again, I will simply use your's from scratch...
Thanks :)
I downloaded your mod and tried to suss out what you had changed to make the enemies stay(to see if I could do the opposite) ...so, I unpacked the files and implemented your mod from the instructions in your readme.
I have only unpacked misc, and the invalidate text file is in...
Nice technique. Can you explain how to do install this?
Also, do you have any idea if you can do edits to the .xml files using a similar technique or how to repack files into .bsa;
I successfully implemented some changes to unpacked files (hudtemplates.xml) but it destabilized the game...
setav doesn't save the carryweight variable. You have to use modav:
player.modav carryweight #
whatever number you put is added onto your current weight. So if you have a 250 limit and you put:
player.modav carryweight 250
your carryweight will then be 500.
I sussed it. The file is hudtemplates.xml..or something like that.
You can actually make the crosshair smaller/bigger using that and you take away the damage indicator and grenade indicator as well the enemey markers.
Another issue that came up was that I had some sever crashing once I had...
Well, kind of (mine is on 1 any way)...but perception affects a few other things as well. I just hate running away from something and knowing exactly what direction it's in. It's scarier without that marker.
I have another as well. Does any one know if you can edit the jump height?
Thanks...
I understand you can remove markers from the radar and keep the enemies. But is there a way to do the opposite??
-Keep markers but remove enemies.
Thanks.