Hahahaha thats amazing. I'm so IN.
"Every person has the natural right (and the responsibility) to peacefully determine what is right. We are advocates of religious freedom."
CLASSIC, lol.
Yeah... I'll agree with that...even in TES:O every book was readable... which was always fun...to see what people read when you snuck into their homes at night...and watched them sleep... :roll:
Being from Texas, it'd be essential.
Is that the church with the rigged shotgun and hanging frag grenades? It looks the same... mind you most of the churches look the same...
Lol, awesome. I'll have to go and check that place out. Still havent been there.
And yes you are a big clean shaven, lmao. Kudos on the hat though, nice touch. lol.
How do you mean?
Comparing a interactive p2p game and a single player rpg seems a bit...farfetched?
Sander, I agree with the Vaults, but you could argue maybe that DC has had different experiences than the west coast and the vaults havent gone the way they have there... You really didnt...
Lol, I did the same thing my first playthrough with those two guys. And then the little kid finds you when you walk out and doesnt really seem sad...at all... that is father was shot down in cold blood.
Where'd you find the armor?!
Funny! thanks for the input mark...
I thought the narration at the end was kinda just... alright too chaos. Always nice to hear the Pearlman though, lol. Interesting with the eyes open/eyes close thing. Hmmm...
There is detail and "building" There are numerous journal entries, computer terminals, audio logs, etc.. placed in the world as well... to build the story. You have to go find them though. Look around, investigate.
Maybe they see an RPG differently Pope? Seems to me they do anyways... I thought the wasteland was supposed to be dry...with the word waste...in it....and all...
Lol, I consider my self at least semi-intelligent but the word kalokagatia totally took me for a headspin. Now that I know what it means though... cool...(looked it up)
Yeah I'm the same way with my own set of specific nostalgia games.
Like Ol'Will Rogers said "Things aint the way they...
Umm... Well..
Yeah, I have thought why and have explained why games like Planescape are in the past... We now have Voice overs, faster gameplay, more indepth landscapes. The language of games today has changed. There are always excpetions but Bethesda is a major developer. They build games on...