targetable melee attacks are a must, but the new VATS idea i dont really get, because the way you laid it out now it would not make very much difference and keep VATS same bethesda-ish "superpower for occasional usage"-thing, rather then making it a fully functional combat system which you can...
i would propose indeed making the minigun small-bullets-spam-weapon, and adding in a bozar-style weapon which is a BG designed to shoot slowly, but with huge-ass penetrating/devastating bullets, equivalent of sniper bullets. you know, a gun that a PA soldier would carry to take out other PA...
just wondering all the time - how the hell do the damn flying robots not burn a hole into the floor and your feet?
bethesda were really "smart", again :D
dubby, just please make sure that the user can install/not install the VATS-only-one-shot-at-a-time option, or at least include instructions on how to manually change it when the mod is out.
dont know about the others, but for me not having the queue possiblity would hugelly screw up the...
uuh wait, what? so you must re-enter VATS for every new shot? that sucks. i mean not like iwas gonna queue 20 shots there, but telling your char to shoot someone twice in a situation that makes sence was a great abilty. why remove that?
"I did something similar for projectiles, but it doesn't work for sneak attacks, delayed attacks, off center-attacks (lobbing projectiles), etc. "
what are all those (except sneak attacks, which i know) ?
+ you are planning on adding targetable body parts for melee, are u ? its just a...
what exactly do you mean?
and btw, meele will always remain totally unappealing as long as you cant target boy parts and miss them, as well :S :(
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offtopic:
TOO HARD?!?!??! holy moly :D:D
well, maybe no wonder, due to console retarded controls.
logitech G5 mouse + a...
bleeding, indeed, rocks!
ofc sucks thou, if injured NPCs - even those who really should have with medicine supplies/skills - all bleed to death because cant use them. so i think NPCs using meds is a very important part
nice ideas, chip, but srsly, f**k the "addiction to stims" part:
doc...
this tool might be interesting for you, dubby!
http://fallout3nexus.com/downloads/file.php?id=637
and sure as hell, THIS is very close to f1/2 plasma effects! http://fallout3nexus.com/downloads/file.php?id=3321
..ah and this repair mod seems fine...
allrite, im pretty good with PS, but im a noob to UV mapping.
anyway, i wanted to help by more then just blabbering around in this thread, and im too much of a lazy cock to make my own weapons, so here is my chance.
PMing my contact data to u now
what i meant is not the size of the scope itself, but the bulkyness of the rifle when the scope is mounted.
my point is - by extending the barrel of the rifle itself you can mount a bulky scope like this, but without making the Whole weapon look bulky. there is a difference between...