Recent content by Jesse Heinig

  1. J

    Bug with Arcade Gannon in Helios One

    * spoilers * During the quest "That Lucky Old Sun," Arcade Gannon is supposed to initiate dialog when the player reaches the mainframe controls for the power station. This is important because it impacts his triggers in "For Auld Lang Syne" later in the game...
  2. J

    Jesse Heinig on ghouls and FEV

    Naw, I like having a high karma rating, and I have too much respect for the other Fallout devs to actually stoop to something like petty infighting over reputation with them. :)
  3. J

    Jesse Heinig on ghouls and FEV

    Pff, I'm just another person like anyone else, and not even very high on the totem pole of Fallout designers.
  4. J

    Jesse Heinig on ghouls and FEV

    Slow news day? ;)
  5. J

    Isn't FEV a bit dumb?

    Notably, Fallout (as a franchise) has a lot of post facto development. The whole notion of the Vaults-as-experiments was largely introduced in Fallout 2, after all. If Fallout says that ghouls were products of huge overexposure to radiation, Fallout 2 hints that maybe some FEV is involved, and...
  6. J

    Fallout: New Vegas developers posts round-up

    None! Pssh. That's like when Decipher asked me if I still had any files they could publish from the Star Trek RPG. It would be shady (at best) for me to keep IP that I don't own on my home computer after leaving a job.
  7. J

    Fallout: New Vegas developers posts round-up

    I don't have the original design document for the military base, but Chris had set it up so that it would have multiple ways through. You could use a radio jumpered to the computer to cause some of the force fields to turn off and on. You could use Repair skill to temporarily disable some...
  8. J

    Fallout: New Vegas developers posts round-up

    Ian's just very blunt. He's actually a great guy in real life. :)
  9. J

    Fallout: New Vegas developers posts round-up

    Yep! Although I might ask, how many times did you start playing any CRPG, then shuck the character and start over shortly after the tutorial because you discovered that your willy-nilly set of skills and powers didn't work all that well? I know I do that most of the time. :) Also, like I said...
  10. J

    Fallout: New Vegas developers posts round-up

    As a technical designer, Scotty mostly worked on putting the maps together. Everyone was encouraged to contribute to perks and weapons during the design process, though; the changeover from the old license to the SPECIAL system was on a short timetable, so we wanted as much input as possible. I...
  11. J

    Fallout: New Vegas developers posts round-up

    It's not my goal to take shots at JE Sawyer, and I don't have his email address anyway, so I'll just give a bit more detail on the specifics rather than making blanket argumentative statements. :) When Fallout was converted over to the SPECIAL system, Chris Taylor and a lot of the other team...
  12. J

    Fallout: New Vegas developers posts round-up

    It was not an Fo1 "design goal." Sigh.
  13. J

    Bethesda buying Obsidian rumors

    Hmm, one of the other devs here just came over from Beth and he was pretty unhappy with their internal workings. Might not be great for morale for Obsidian developers who're used to a lot of autonomy if this were to happen. EDIT: By "here" I do not mean "Obsidian." That's not where I am at...
  14. J

    JE Sawyer on guns & gender

    Doesn't use bullets.
  15. J

    J.E. Sawyer on key dialogue writing concepts

    I don't always agree with Sawyer, but this is generally pretty sound advice in writing game dialogs.
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