Recent content by Jochua

  1. J

    Fallout 3d Models > is it possibile?

    For smooth playback, for example, walking animations, it is necessary to set offsets of the first frame correctly. The "Offset wizard" button can help with it. FrameAnimator has been initially intended just for automation of creation of files on the basis of rendering 3-D models, instead of for...
  2. J

    Adding New Critters

    bb - Defines, whether the character can use animation of run during attack. At some characters the animation of run looks, as the panic flight, and does not approach for display of attack. Such animation looks strange during attack and it forbid. For an example look animation hobologists(?) in...
  3. J

    Fallout Modification Tools

    Available FrameAnimator v. 2.51 (supports the FAS-scripts) http://www.jochua.nm.ru/dwnld/fantr251.zip
  4. J

    Graphic Editing Program/ 3d Editing

    2Decoy See here http://nma-fallout.com/forum/viewtopic.php?t=7611&postdays=0&postorder=asc&start=20 Sample use 3DMAX and FrameAnimator
  5. J

    Frm2Gif Palette

    Use a color.pal or any other *.pal-file from game
  6. J

    Frame Animator help

    'Offsets' in the project-file is an internal performance of the FrameAnimator. It is absolute offsets of the BMP-frames. Be not guided by them. The real offsets, which are written in a FRM-file, calculate dynamically and depend on the current options: autocutting and background colour.
  7. J

    New Jedi Critter. Need a critter maker and a scripter.

    2 Wild_qwerty Well, I shall try Use of a FrameAnimator 3D-model of the character 3D-scene 1 - character 2 - camera ('Ortographic Projection' (3DMAX)) 3 - a light source for creation of a shadow (set 'Cast Shadows', use 'Ray-Traced Shadows', set 'Check Decay' switch to None...
  8. J

    New Jedi Critter. Need a critter maker and a scripter.

    Only opens the FPR-project, if a path to it specify as a parameter :( How it should work? Maybe, I shall try to complete
  9. J

    New Jedi Critter. Need a critter maker and a scripter.

    The offset of the first frame in each direction is used, when the sequence of animation of walking (??????AB.FRM) goes in cycles. Let's assume, the animation of walking contains of three frame. Let's assume, this animation at its reproduction by game actually moves the character on one game hex...
  10. J

    New Jedi Critter. Need a critter maker and a scripter.

    I use this steps: 1. Create 3DMAX scene for stay/run/walk/shot/death animation 2. Generate BMP-images, as result of animation reendering in 3DMAX (Walking (for creation ??????AB.FRM) with actual offsets of a character figure on the image ) 3. Load BMP-images in FrameAnimator and make...
  11. J

    New Jedi Critter. Need a critter maker and a scripter.

    If it is necessary to transfer a FRM-file in BMP simply open FRM in FrameAnimator, and then choose item of menu 'Save Project...' The Program will keep all frames FRM as BMP-files in the place specified by you and will keep in the FPR-project of the reference to them. You can always edit BMP -...
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