Recent content by Kamehameha

  1. K

    Sfall sslc and critter_skill_level

    Excellent, that works. procedure start; procedure start begin if(has_skill(dude_obj, 05)<(has_skill(dude_obj, 04)/2)) then begin critter_mod_skill(dude_obj, 05, (has_skill(dude_obj, 04)/2)-has_skill(dude_obj,5)); end if(has_skill(dude_obj, 04)<(has_skill(dude_obj, 05)/2))...
  2. K

    Sfall sslc and critter_skill_level

    Hello! I'm trying to compile a script with critter_skill_level using the sslc compiler on the Fallout Database (20150208) and it tells me "Undefined symbol critter_skill_level in factor". Is there something wrong with my math (like I need to assign values to variables or something) or will this...
  3. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Well all right, awesome. That works. I thought I'd read that those lines were for the requirements of the perk rather than the effects. Thanks.
  4. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hello! Can Perks.ini be used to change more than one stat when modifying an existing perk? I'm trying to change the Power Armor perks (62,68,69) to instead of giving just (for example) 3 Strength, to be 1 Strength, 1 Perception, 1 Endurance. This: [62] Stat=0 StatMag=-2 ...reduces the...
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