If you are interested in joining the Project Dark Sky team send us an e-mail at ProjectDarkSky@carolina.rr.com. Let us know what skills you possess that can help with the project. Don't worry if you don't have any experience with the Fallout Tactics Editor. We can teach you everything you need...
Well, thats part of it. I was summarizing initially and forgot to mention that most of the citizens living in Anexia have developed either a high radiation resistance, or a total immunity to it.
There was a brief period of peace after the wars that were waged across the wasteland ended...
I have a wiki space, and a myspace page. They were originally meant to be for a wasteland sequel, and in some areas may still have info pertaining to it. just ignore the wasteland stuff. here are the links to my pages:
wikispace
www.magnumswastelandprojects.wikispaces.com
myspace...
1. Your question will be answered in the synopsis below.
2. Sure. Here's a link to a vid of an example of the speech tree system in action.
http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=2032564997
Synopsis
Fallout Tactics: Project Dark Sky
Project Dark Sky...
I will go into detail about the storyline, and main characters in Project Dark Sky in a few days.
For now I'm posting two links to videos.
The first video is a tour of the first floor of the military base in the center of the starting city Anexia.
The second video is just a bare bones...
A new speech tree system has been developed that will allow modders to create complex dialogue interactions with a simple series of triggers.
A comprehensive tutorial can be found at the following link.
http://magnumswastelandprojects.wikispaces.com/Speech+Trees
There is also a link to...
The tutorial is done. The only thing left to do really is check for errors. Once it's nice and clean I'll post a new thread with a link to the speech tree tutorial section on my page. I think I may post it on DAC too.
I've started the tutorial. It will probably take me a few days because I want to be thorough. you can check my progress at
http://magnumswastelandprojects.wikispaces.com/Speech+Trees
im sending you a new zip file. I think this one should be in better shape.
lol! my god kingmarco66 what a terrible way to introduce yourself as a new member of the NMA community.
there are four requirements that give you the right to criteque, and constructively criticize someones work around here.
1. know what you're talking about.
2. do your research...
yes i got your map and it would have cleared everything up for me if i hadn't read your post on the forums first lol.
I'd do the html tutorial, but unfortunately i dont know a single thing about coding html. I should probably sit down and teach myself html sometime.
i sent you the mod in...
well i haven't finished a mod, however requiem, and i are putting the final touches on a speech tree system that may well change the roleplayability of fot. our lengthy discussion can be found under the tagnames being stripped thread if your'e interested.
looks like i made some rookie mistakes. the system works like a charm now. all thats left to do is add some triggers for recieving rewards for taking max to dogmeat, and bringing dogmeat back to max.
i have a bunch of stuff to do today so ill probably have the file, and some screenshots ready...
i've been looking it over all day and i just don't get it. it should work.
i found two errors with the tagnames for the choice items, but even after fixing them it still doesn't work.
did you find anything in the files i sent you?
i didn't get very far with building the map because i couldn't get things to work. i'm glad you did. i probably just need to start over and try it again. if you figure out what it did wrong before i do let me know. its probably a silly mistake.
edit
wait a sec........ I put the actual...
it keeps displaying the frist menu over and over for some reason. i'm having trouble figuring out what i'm doing wrong. looks like i'm going to be messing with this for a while.
i may have made an error somewhere, though i have checked things pretty thoroughly. if i haven't made an error then...