Recent content by MathieuG89

  1. M

    CF3 - Work in progress

    Hey everyone, I'm bringing some good news. First of all, I decided to change the project name to Classic Fallout 3, it gives a better idea of the direction I'm going with the mod. Second, I rewrote most of my stuff and made sure it would be compatible with other mods such as XFO. I have also...
  2. M

    CF3 - Work in progress

    Well I was planning on working on a doctor bag that would work with the medicine skill. I want to keep the modification as close as I can to Fallout and Fallout 2 because... well that's the point of the mod. And I don't mind redoing stuff from scratch, I already did so for some of the features. :)
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    CF3 - Work in progress

    It's a modification. What if I decided to include the following formula? (SmallGuns - 100) / 10 = DmgModifier DmgModifier * 2 = TotalModifier LeveledList(SmallGuns)Damage + TotalModifier Of course the syntax is all wrong but it's to make it shorter and easier to read for those who...
  4. M

    Super stimpak

    Alright, got it. Thank you guys.
  5. M

    Super stimpak

    I have a question about super stimpak, it says on the wikia that using them gives an immediate +75 hit points but after 2 minutes, 9 damage. Does that mean that after 2 minutes it does -84 hit points (75 - 84 = -9 ) or does it means that after 2 minutes it does -9 hit points (75 - 9 = 66 ).
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    CF3 - Work in progress

    Actually skills can go over 100 the only drawback is you won't see it when looking at the pipboy as it will still shows 100.
  7. M

    CF3 - Work in progress

    You're not breaking it to me at all. There are many mods but nothing like what I'm working on. Of course there is XFO or RttW already but none of them has anything to do with Fallout.
  8. M

    Which is the best-looking Power Armor?

    The middle one is my favorite.
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    CF3 - Work in progress

    You guys are in for a treat! Completely Redone stimpak system. As in the original Fallout, when used, there is an immediate healing of minor wounds randomly ranging from +5 to +20 Hit Points. However, stimpaks cannot heal cripped limbs. Completely Redone chems system. They way Fallout 3...
  10. M

    Three things I honestly don't get in Fallout 3.

    What I don't understand is how dumbed down this game is. I feel the attribute and skill system where put there only to keep a certain consistency with the other Fallout games because they don't mater at all. In Fallout 2, a misplaced point in your SPECIAL stats could mean all the difference. In...
  11. M

    CF3 - Work in progress

    Now that the new skill system is completed and has been fully tested I have started redoing the addiction system from ground up. So far I've got an early version that works without flaws but it still need to be thoroughly tested before I add it to the first post. Would anyone happen to know...
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    CF3 - Work in progress

    Classic Fallout 3 last update: may 30th, 09 This will be the official thread for the Ultimate Fallout project. Keep in mind this is still a work in progress for the time being though every features listed bellow have been completed and thoroughly tested. I will regularly update the post with...
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    MathieuG89 Classic Modifications

    Hey mrowa, thank you for replying to my thread. The reason why I'm breaking my stuff into several smaller plugins is because it was made to be used with a bigger more complete mod (RttW or XFO for example), you can thus only download the parts that you want and leave the ones that you don't...
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    MathieuG89 Classic Modifications

    Even though no one seems to have any interest I'll still keep you guys updated - just in case, you know.. Here's my third and probably most noticeable and mechanic altering plugin. Am I the only one who noticed how useless and dumbed down Fallout 3 attributes are. I spent an hour playing with...
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    MathieuG89 Classic Modifications

    I modified the thread name as to accommodate maybe my future plugins. I released another beta plugin which purpose is to once again bring the game experience closer to Fallout without changing the game mechanic too much. I always found odd how every chems in Fallout 3 had a base value of 20...
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