I just don't understand the inconsistency of having a Fallout 3 board just to have it filled with threads bashing the game. People who genuinely like the game are not going to come here and talk about it if they're constantly nagged with ridiculous logic like this that Bethesda pays people to...
Seriously? We've been going at it for pages here, and you decide to drop in at the end of the conversation, pull 8 sentences out of context and try to act like that's making a point and then you're gonna act like I'm the one pulling shenanigans? Not likely dude.
Please. I don't need...
If you have to take a bunch of my **** out of context to make a point, I really don't have much of a response to give you.
Yeah, they also bought 4 million copies of their own game just to make it look like people were interested.
I explained the GECK idea in the GECK thread. I'm not going to do it again (or rather naossano did and I elaborated on it some.) As far as kicking you out of the vault, I'm not going to try to explain it. Does everyone you meet in your real life act rationally, politely, or treat you with...
Sorry, I didn't get a vote for game of the year in 2006, I don't write for all the magazines that gave it glowing reviews, I'm not responsible for all the 9/10 ratings that pop up when you take 2 seconds to do a google search, and I didn't even play the game until AFTER Skyrim, so I'm not...
Again, you assume that everyone thinks like you do. This is why I'm not arguing with you anymore. Oblivion won many game of the year awards on its own. Other games that came out at the same time like Two Worlds were compared to it as a standard to be held up to. Lots of people did think...
I'm not going to argue the point about Bethesda's writing not being great, but I think there are two things that get overlooked when people criticize. Number one they overbudget their games. The games are too damn big and they waste money having bigger stars like Liam Nisan do voice work. You...
I'm aware of all that, and btw, those roleplay elements pissed me off because they ruined the open world experience. No, you can't open this door you'll have to come back later your lockpick is only 25. No, you can't talk to this guy because your speech isn't 75 yet. Then you come back levels...
The bible was a set of guidelines used to create the games. They are considered canon, but they also state within themselves that they are not absolute and subject to change. Regardless of the GECK's usage in FO1 and FO2, the author himself stated that it was simply used as a plot device and...
Why do I need to explain it at all? What part of the quote above did you not understand? The GECK was made to be a plot device to move the story forward. It could be mundane or even frig'n magical in nature. If you do the main quest properly it's seen to be a component needed to get the...
Right. Because we already established in your last post that you pre-judge people before talking to them. Moving right along....
First off you're wrong. If you're just wandering around looking for stuff there's nothing stopping you as far as I know from walking right into Braun's vault, so...
And that has nothing to do with anything I said. But since you brought it up, I see nothing wrong with the way it was used. James took a piece of the GECK and used it to make the water purifer work. No magic involved.
I don't have any aims. I happen to like FO3, (as well as the others) and...
That regardless of what happened in Fallout 1 or 2, clearly Bethesda used the GECK as a plot device perhaps not the exact way Avallone intended, but at least in a manner that fits his guidelines, and also that he clearly states that it's a lot more than "a small survival box with some chemicals...