Recent content by miracle.flame

  1. M

    How to set CORRECT widescreen resolution for Fallout 2

    Very well, my intention was to receive better alternative on how to deal with the heavy dithering which is a very obvious and very well known issue of the vanilla graphics. My eyes and not mine only are very sensitive to color contrast as a result of grain or dithering and not real detail. The...
  2. M

    How to set CORRECT widescreen resolution for Fallout 2

    Yeah, obviously the difference from original is a dive into "terrible". You gotta love Fallout 2... and its heavy dithreing.
  3. M

    How to set CORRECT widescreen resolution for Fallout 2

    So this is the comparison. Raised hand has the shader enabled - sharpness is set to 20. Which part do you find more aliased and what is the specific detail you're lacking there? The only detail which is softer is the dither itself which is just a lame way of making impression of detail with...
  4. M

    How to set CORRECT widescreen resolution for Fallout 2

    What do you find blurry or smudgy over there? The details are all perfectly sharp, only the strong dithering of the original graphics is cleared out. That's the point of nice picture.
  5. M

    How to set CORRECT widescreen resolution for Fallout 2

    Risen again to provide a short guide to the perfect graphical output deliverable in Fallout 2 nowadays. So obviously you need the latest Hi-Res Patch https://falloutmods.fandom.com/wiki/Fallout_2_High_Resolution_Patch and the latest Sfall https://sourceforge.net/projects/sfall/ installed + the...
  6. M

    fallout2 global shader

    Risen again to provide a short guide to the perfect graphical output deliverable in Fallout 2 nowadays. So obviously you need the latest Hi-Res Patch https://falloutmods.fandom.com/wiki/Fallout_2_High_Resolution_Patch and the latest Sfall https://sourceforge.net/projects/sfall/ installed + the...
  7. M

    fallout2 global shader

    Actually I have found this Blur global shader very useful and nice by adjusting this parameter in blur.fx static const float sharpness = 45 and this one has to match system resolution, not the one used in game static const float2 resolution = float2(1920, 1080);
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