About that Toilet discussion…
Hell, it’s not even realism in healing I’m concerned about. It’s about rationality in using all of game and plot options. Maybe it’ll spoil the game. But since the whole F3 project is eventually an experiment… I just want to see Fallout in which using First Aid...
Few words about some of new Fallout ideas. Please pardon my errors; I am still learning Shakespeare’s language.
Guns being degraded over time:
Weapons getting degraded over time? Increasing chance of jamming, misfire, and other critical failures over time and usage? It is an excellent idea...
Propositions bout V.A.T.S. and general FPP style:
A few words about V.A.T.S. and CP companions (known also as „mercenaries” which is barely acceptable and – I hope – unfortunate simplification), concerning combat in FPP. I can’t say that I won’t miss the old isometric view and turns. But...