Okay so I searched all over for a spot to make a town. now i run into 2 problems any place i pick.
1) Leveling terrain , not only do u have to level it but then u have to do all the tedious editing to the Nav mesh which is pain staking and a huge pain in the ass.
2) there's allot of...
~ advlevel or player.setlevel #
in console.
Note : i dont think set level gives you the chance to distribute skill points and such. I used the set level command after console command all my skills to max. Set my level to like 50 so id never get enough exp to level again and get stuck at...
Hmm i don't no about that excatly but i did read that some one used some of the same settings from the Rock-It launcher to make a gun fire diffrent ammo types . That thread is --- > Here
So i read threw what i could find on making a semi auto weapon Full auto and apparently some weapons in can be easily implimented into full auto like any rifle and its been proven for energy weapons in the mod some one released over at nexus which is HERE
But my problem is this. I want to...
no
in the regular game you can have a 3 person group , You , Dogmeat( if you have him) and 1 companion npc. if you dont have dogmeat you can still only have 1 NPC companion
no
Unfortunatly no. Ive read up on it a bit and it seems like Bethesda wants to release downloadable content and doesn't want the mod community to interfere with its earnings. They also claim its alot of work to produce these CS tools and gave no hint at a release date or if they'd even make...
well
Well I don't have all the answers but I'll try to write some thing for us nubs to help us get in the right direction.
First thing you will need to gather what resorces your going to need.
Tools:
FO3 BSA Archive Utility
- A Java applet that allows you to extract data from the...
So my general consensus has me to belive that modding fallout 3 is limited to just tweaking the esm and reskining, due to no CS. Is it still possible to add completely new entities to the game such as new items and new towns and so fourth with out replacing exsisting ones , or am I stuck until...
Thanks
Okay so I'm still a bit fuzzy on the specifics of making it all work. But I do understand what values to edit to change clip capacity and damage and so forth.
So I read the thread you linked me and the answer to my question was a bit harder to figure out.
So I finally figured...
Okay so I'm relatively new to modding other than the insanely easy SDK tools for Source. I've been reading loads of forums and threads and seem to see allot of people interested in modding weapons. Since there was a pleather of threads on this i figured id start there.
So i downloaded...