cratchety ol joe, here's the exact quote from the website.
- The small and big weapons skills are merged into one weapon skill.
- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
So far, it's been announced that there will be a "survival" skill for determining how much health is recovered from food and water and allows you to cook over a fire, and they are combining big guns and little guns into one skill, AND making all things that go boom into a skill.
Any new ideas...
1. A weather cycle
2. Slower degrading, if any at all.
3. More need for food. (i.e. more health restored, need it to survive, etc.)
4. Different skins for unique weapons.
5. If you are wearing sunglasses, make the world tinted. When you wear the NCR helmet, with that red, high-techy tint...