Recent content by Noktus

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    Some new textures and changes (power armors)

    A before and after screenshot would be kind of nice, but overall, I like the way that it fits better into the Fallout series. Not that it looks any cooler, though.
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    Project FOMTOM

    Ahh, yes. This reminds of one of those pipe dream mods I always hear about but never see. The scope of this is just plain too massive for anything you're suggesting. One person working on this? Bethesda took years with a huge team to design one city. The west coast? Please. I can see maybe some...
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    Moon Base

    There is an alien crash site in the game, and even a dead alien to boot. Plus, you can find the blaster he's got. I doubt that going to a moon base is that far-fetched. You'd need to make getting there extremely hard and whatnot, though, to make the idea even remotely plausible as I am sure that...
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    Editing Fallout 3 Meshes

    Thanks a TON for all your help, guys. I finally got a model imported, and now I can start working on new content for FO3. Can't wait until the G.E.C.K. comes out.
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    Editing Fallout 3 Meshes

    How exactly would you import a Fallout 3 mesh into 3ds Max '09? Is it the same as with Oblivion's meshes? I tried doing a normal import on a mesh but it just gives me an error that says "Unknown object type encountered during file read: BSFade Node". A bit of help here would be nice.
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    Little things you'd like to change/add

    Anyone here ever wonder why the texture on the T-51b armor, the stuff from the laboratory, looks just as used and worn as the rest of Fallout 3's armor?
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    "smooth" normal maps

    I would think think that you could just do an overlay in Photoshop with the new normal map if you are still seeking to preserve the old one. Maybe a soft light/low opacity if it seems chunky, and you could always try like a .2 or .3 gaussian blur or a precise surface blur to remove the pixelly...
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    Archive Invalidation

    I've been editing a ton of the landscape textures, but I am wondering if it is necessary to create an archive invalidation file in Fallout 3 for each new texture I make. In Oblivion, it was this way until The mod manager came out with other methods of invalidation. Is this necessary in Fallout...
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