mapper2 will generate a new sndlist.lst with the content of sound\sfx\ folder if it can't find any, that means you need to remove the vanilla sndlist.lst from master.dat as well. As long as it can find a sndlist.lst, it won't bother to search new sfx and update the list.
Or maybe try this...
A simple mod that gives you a set of items/perks from loadout.ini when starting a new game. Originally it's just a fixed list embedded in the script for my own use, I expanded to be INI configurable. Yes, you can always use save editors to do the same thing, so no need to tell me that.
Note...
I'm not some legal expert. As long as you give proper credits it should be fine. For example I added DAT2 to GitHub repo two years ago.
BTW it seems mapper2 can generate sndlist.lst, at least from the comment in the source code:
// BIS Mapper2 can recreate deleted sndlist.lst file (Fallout...
Check ddraw.ini, the option has been added since 4.3.1 and is enabled by default.
;Set to 1 to automatically search for new SFX sound files at game startup
;Note: With this option enabled, you will no longer need to use the utility regsnd.exe to register new SFX sounds
;This will slightly...
Finished my first Sonora playthrough. For some reason, Inferno and V27 endings are disabled. At first I was wondering why I didn't get them as listed in the wiki.
Also with the help of sfall debug logging I found that Sonora (official release) is missing a single-frame death anim for power armor...
Just noticed that all long guns (rifles and shotguns) in Sonora are considered as "Big Guns" (they have the weapon flag set, and the change of the skill FRM also reflects this), so the description of the Small/Big Guns skills need to be changed.
The devs updated Sonora DLC in Feb 1, and MediaFire mirror has an older version released in Jan 30.
Maybe it's about some hotfixes and text changes (English translation of DLC 1.04 seems based on Jan 30 release). The main Sonora is still the same Jan 30 release.
I've added checksum info to my...
I remade iface and hr_iface_800 in English in my own way, just being nitpicking on a couple of minor details. And I made invbox, loot, and use based on Sonora's custom versions instead of using vanilla graphics. As for tx_pntb, I took the extended MVENUM.frm from sfall to allow displaying AP...