Recent content by nyibelunger

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    Talking Heads

    I am glad you like my work, you cant even imagine how your comments and criticism motivates me. I promise you that Jo (at least static one) will be finished within days. Lenny is different case, cause its much more complicated head and i want to learn some techniques during "creating process"...
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    Talking Heads

    Appreciate you criticism, so here is new version of Jo, hope its now closer to your perception of him. (still wip :wink: )
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    Talking Heads

    Jo from Modoc. This one may be actually animated (some day).
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    Talking Heads

    @Jotisz: I quite like your idea of Vic, i always have imagined him that way. Ad symmetry Gaspard is right, asymmetry is one of the key elements which make face look realistic, BUT there is big difference between natural asymmetry (e.g. asymmetrical wrinkles, texture, etc.) and...
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    Scenery stuff and such...

    Add spikes, some wasteland rubbish and (this is actually very important) slightly deform those thin part (i would use turbosmooth modifier->noise modf.) and you might get a very nice postapoc bike. Plus that area behind driver is begging for crate or something.
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    Talking Heads

    Its mutated stethoscope, don't you know? :roll: :) Ill fix it. thanks man Anyway, you guys were right, previous version of Lenny looked just weird, one would not belive that he was human before. So i've completely redone him.
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    Talking Heads

    Finally I had some spare time (i.e. overcome my laziness) and decided to create Lenny´s body. I always imagine him as a doctor wearing lab coat and stuff. It´s obviously still wip - models are ready (head lost some details, so tweaking is "must do"). Currently I´m working on materials...
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    Scenery stuff and such...

    It is a shame to post it next to such masterpiece, but hey, someone might find it useful. It´s almost 2 years old, I found it when cleaning my HDD.
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    Talking Heads

    So I tried to de-humanize him, but my skills are very limited and what some of you propose (i.e. to start with skull and add some rotting flesh) is way beyond my capabilities not to mention I agree with cont´s opinion about their (ghouls) not so real zombie-like appearance. Anyway, thank you for...
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    Talking Heads

    This is ghoul face I´ve been playing lately. I felt that FO2 lacks this type of TH. I would like to stress out that Im abosolutely not satisfied with this and appreciate any suggestions. My goal is to make something like "semi/half-ghoul"
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    Prosper's Critter(s)

    It is like LSD hallucinations suddenly come to life thanks to radiation and stuff. Dood, you should totally do some kind of freako-crazy-frankenstein mod, you know, mad einstein look like scientist in his underground super secret super retro lab, surrounded by his beasts who nobody but him love
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    Scenery stuff and such...

    I am glad someone finally used 3d model from net. There are thousands of models which can be easily modified to match desired look. Anyway, good work.
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    Talking Heads

    quite impressive, almost same as my mental representation of metzger. It needs only one thing to perfection and it is movement of body during his speech. I tried to make some talking mutant, but virus struck again and i lost all source data. btw i recommend to use zBrush, its very easy to...
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    Scenery stuff and such...

    Hi Cont, i have been following your artistic progress since BGE and i must admit you perfected your skills far beyond level of the original creators. :clap: :clap: Keep up the good work.
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