bah! those beards were only included so that bethesda could point at it and say "nu-uh, we have plenty of substance" when someone complains of the lack of individuality of the characters you can play...
after all, its easier to make 47 beards than creating deep and involving dialog options
ive tried everything, but short of changing the anim to a 2hand anim, i cannot for the life of me get rid of the stupid "lean-forward-and-hold" animation in VATS for the ripper...
i can change it so that it acts like a normal sword or knife in realtime, but in vats it still uses that stupid...
so basically, your main gripe with a fallout MMO is that there would be other players doing stuff?
isnt that kinda the point?
most of the stuff you list there have already been pointed out as being in the original games already... so youre mainly annoyed cos its some player doing it and not...
dont know if this has been mentioned yet (under time constraints, dont have time to read the full thread) but you could add a "life detect spell" to the helmet with a limited range and make it use the x-ray effect someone modded into oblivion.
should actually be quite easy assuming the...
well... started a new game today... got out of the vault...
started walking towards springvale when a guy in leather armor armed with an assault rifle comes running towards me.
never had any encounter like that (he wasnt "red" on the radar) so i stopped...
he runs right up to me and i...
well ive almost given up on the idea (got no time to do it right now)
but i thought id explain that by the range i mean the difference in ranges of the different weapons...
so they wont have a reach of "22" instead the internal values would have been used to determine the different ranges...
Ok, so im thinking of putting together a small weapons internal values mod (damage, range and so on) for fallout 3 based on fallout 2 weapons values...
just wondering if there is any interest in such a mod?
if not, ill probarbly just make it for myelf and not release it, but if theres...
well as for DLC textures it doesnt really matter now does it?
since the textures are linked to the models wich are in turn linked to the DLC.
now, if you provide the models in the download THEN youre in violation...
However, if you make a new model based on the DLC, THEN you cannot...
this is the exact same thing that happened with the DLC stuff in Oblivion.
no major problem, just make sure the DLC file is needed as a master to make the mod work...