Recent content by Oddball_E8

  1. Oddball_E8

    Things we learned from Fallout 3

    chinese commandoes that turn into ghouls apparantly take 200 years to clear out their hideout of enemy turrets
  2. Oddball_E8

    The Beards Of Fallout 3

    bah! those beards were only included so that bethesda could point at it and say "nu-uh, we have plenty of substance" when someone complains of the lack of individuality of the characters you can play... after all, its easier to make 47 beards than creating deep and involving dialog options
  3. Oddball_E8

    anyone managed to change the anim for the ripper?

    oh crud... i hate bethesda...
  4. Oddball_E8

    anyone managed to change the anim for the ripper?

    ive tried everything, but short of changing the anim to a 2hand anim, i cannot for the life of me get rid of the stupid "lean-forward-and-hold" animation in VATS for the ripper... i can change it so that it acts like a normal sword or knife in realtime, but in vats it still uses that stupid...
  5. Oddball_E8

    Tranquility Lane Solution *Spoilerz*

    well... good thing i have music turned off :roll:
  6. Oddball_E8

    V13 MMO

    so basically, your main gripe with a fallout MMO is that there would be other players doing stuff? isnt that kinda the point? most of the stuff you list there have already been pointed out as being in the original games already... so youre mainly annoyed cos its some player doing it and not...
  7. Oddball_E8

    Power Armor helmet idea

    dont know if this has been mentioned yet (under time constraints, dont have time to read the full thread) but you could add a "life detect spell" to the helmet with a limited range and make it use the x-ray effect someone modded into oblivion. should actually be quite easy assuming the...
  8. Oddball_E8

    Why is there a...?

    actually... you dont have to disturb the teddybear... you just have to move near the train-car that its in... very lame btw.
  9. Oddball_E8

    Why is there a...?

    well... started a new game today... got out of the vault... started walking towards springvale when a guy in leather armor armed with an assault rifle comes running towards me. never had any encounter like that (he wasnt "red" on the radar) so i stopped... he runs right up to me and i...
  10. Oddball_E8

    fallout 2 based weapons mod (values only, no new weapons)?

    well ive almost given up on the idea (got no time to do it right now) but i thought id explain that by the range i mean the difference in ranges of the different weapons... so they wont have a reach of "22" instead the internal values would have been used to determine the different ranges...
  11. Oddball_E8

    fallout 2 based weapons mod (values only, no new weapons)?

    Ok, so im thinking of putting together a small weapons internal values mod (damage, range and so on) for fallout 3 based on fallout 2 weapons values... just wondering if there is any interest in such a mod? if not, ill probarbly just make it for myelf and not release it, but if theres...
  12. Oddball_E8

    DLC Content and Modding - not allowed by Bethesda

    well as for DLC textures it doesnt really matter now does it? since the textures are linked to the models wich are in turn linked to the DLC. now, if you provide the models in the download THEN youre in violation... However, if you make a new model based on the DLC, THEN you cannot...
  13. Oddball_E8

    so... anyone try the DLC yet?

    anyone dare to? i can only imagine its horrible, but it would be nice to have someone confirm my suspicions...
  14. Oddball_E8

    DLC Content and Modding - not allowed by Bethesda

    this is the exact same thing that happened with the DLC stuff in Oblivion. no major problem, just make sure the DLC file is needed as a master to make the mod work...
  15. Oddball_E8

    EDIT: NEVERMIND (MODS PLEASE DELETE)

    neverumind figured it out myself
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