That argument falls flat on its face when you see that they had Ian tag big guns and Katja - energy weapons, a clear intent they were meant to be used.
As with most games, it is far more likely the devs simply ran out of time to add the frames for the models.
I see "11-15 - sfall additional weapon animation codes", in party_armor.ini but adding them to companions already usable weapons doesnt do anything.
I could make katja use laser rifles (she has energy weapons tagged), once i added their code(8) to her usable weapons list, but thats only safe if...
Apparently the starting items have fuck-all to do with tagged skills, but rather skill% when starting the game. And the long-haired char i was testing just had skill% lower than the item threshhold, it seems.
Starting on "easy" rather than "hard" helped with that.
The 8:00 am fix did not work...
Enable resting until 08:00 in the morning (Fo2-style) isnt working when enabled. (still 6:00 option)
Also i couldnt for the life of me get the game to give me tag skill starting items whenever i change my dude's hair from the default
I dont know how to interpret that...what should be done "optionally"? Editing out the aspects i deemed unenjoyable from my install? Of course its optional. Doing anything at all is optional; and what i opted for is exploring new content, without having to saddle the rest of the game with...
Im removing all parts of the mod whose only purpose is to hassle and antagonize the player. So far I've:
deleted ammo proto files to get rid of ammunition's tripled weight, removed hs_combat damage so that low level small guns shots stop randomly doing 7-35 damage to 80% DR, nixed gl_armor as...
Well, it seems like this only works when the game feels like it. Alos, the NPC's die way before they go unconscious and the two times i managed to get someone, metzger doesnt react.
Still cant talk to the important people in broken hills. Also the bug i reported in this thread over half a year ago is still active, where marijuana in EPA permanently increases your stats.
your newest readme is missing the line
"After you have copied the contents to your
main Fallout 2 directory, run the ProcessDat2 file. This file will replace a file
inside the master.dat file.", which seems like a pretty big oversight.
Also going into Den's new area to the west triggers this...
Dropped off dobbs, to make room for myron, and now dobbs tells me im overcrowded even when i try to talk to him with no party and 10 cha
To clarify: upon being approached, he immediately fires "maybe i should stay here. You look pretty filled up."
There is no "do you want me to join back up...
Hey, megamod-Jesus.
My favorite so far has proven to be the deletion of gl_armor.
"The advanced power armor Mk II is composed entirely of lightweight ceramic composites..."
Lightweight. All 100 pounds of it, im sure.
Anyway, with regards to the EPA - are the syringe and NPC still obtainable...
Much appreciated
EDIT: another bug: Its impossible to return to the BoS bunker that has the huge centaur/alien invasion.
After i go there for the first time, upon returning im given the bunker map to choose which floor i wana go to, but theres nothing to click on, just the "return to world...