Recent content by PiCroft

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    Bethesda tires of spending money to support pirates

    Most big companies have gotten what they wanted. They made a conscious decision way back to turn us from customers into consumers. The difference being that customers are people you treat with respect and listen to their needs and wants. Consumers just gobble up whatever you shovel at them...
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    IGN Fallout 3: Six Hours of Exploration

    Because it is Bethesda, there are a few things I'm hoping they will put in and modding is one of them. Oblivion itself went from being pretty good to awesome primarily in my opinion due to the user-created content. If users are able to create their own stuff for Fallout 3, it would improve my...
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    IGN Fallout 3: Six Hours of Exploration

    I'm not saying it will be no good, but that it won't live up to the hype. Its my experience that no game ever does. Every game I've ever been amped up about turned out to be a disappointment if only because it did not deliver the experience I was encouraged to expect. Perhaps I stated my case...
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    IGN Fallout 3: Six Hours of Exploration

    Oh absolutely, I agree that too much hype is a bad thing. But you seem to think I think the game is going to rock my socks off. I don't. I learned quite some time ago not to expect the moon from a game no matter the hype. Bioshock was a perfect example. It was physically impossible for a game...
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    IGN Fallout 3: Six Hours of Exploration

    Well I haven't really seen evidence of lying as I don't really see how you can lie about something as subjective as things like immersion, but if you value honesty, I can see why perceiving them as being dishonest would be a turn-off.
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    IGN Fallout 3: Six Hours of Exploration

    Apart from the tabletop emulation, I haven't seen any evidence of the game losing intelligent dialogue, choices or consequences. If the tabletop emulation was a big part of the original Fallout games (I never noticed, I wasn't aware it was based on a tabletop system when I played them) then I...
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    IGN Fallout 3: Six Hours of Exploration

    Edit: I apologise to whirlingdervish for flying off the handle
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    IGN Fallout 3: Six Hours of Exploration

    This is probably going off topic, but I agree. I loved the tense nature of the turn-based games such as Chaos Gate and XCOM. Aftermath, Aftershock and Afterlight's hybrid system had its own charm as well.
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    IGN Fallout 3: Six Hours of Exploration

    I think this is going to be one of those love-it-or-hate it deals. Personally, I think having a waist-high fence stopping me from travelling further is more hand-holding than a pop-up. It kind of strikes me as a "Oh fuck it, just make an impenetrable barrier and leave it at that". Having a...
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    IGN Fallout 3: Six Hours of Exploration

    Then your post is meaningless, as I am referring to Altar's series which I named specifically earlier. Also, what I said about nose-in-the-air? You have it in spades. I'm sick of being told real-time combat is dumbed down. Real Time has its place and just because it isn't what you wanted from...
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    IGN Fallout 3: Six Hours of Exploration

    It seems I might have unfairly ascribed certain sentiments I felt were rife on this board to you which were not justified, in which case, I apologise. Sure, but when some of those judgements amount to complaining about someone paying you for chopping off the fingers of evil people somehow...
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    IGN Fallout 3: Six Hours of Exploration

    Played - and liked - both, thanks for trying to poison the well. Invisible walls being hand-holding escapes me. I don't see how it holds anyone's hand any more than having a STALKER-esque waist-high farm fence to stop you going over that ridge over yonder. Fast travel was actually quite a...
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    IGN Fallout 3: Six Hours of Exploration

    I don't see how anything you listed is a 'dumbing down'. In some cases I can see it would make the game easier, but I don't believe that automatically makes a game 'dumbed down'. Lots of older games had hand-holding in one form or another. From what I've read of the Karma system, it doesn't...
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    IGN Fallout 3: Six Hours of Exploration

    You (and others) are arguing that Fallout 3 is going to be dumbed down in comparison to the previous games. In comparison to what, games that had toilet humour, over-the-top violence, tongue-in-cheek dialogue and the ability to do drugs and pimp hos?
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    IGN Fallout 3: Six Hours of Exploration

    hahahaha This is exactly the kind of nose-in-the-air bullshit some fans of the original XCOM took when discussing the Aftermath/Aftershock/Afterlight series of games: branding the hybrid RTS/TBS a tool to satisfy the stupid, hyperactive kiddie crowd.
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