Recent content by Qwinn

  1. Q

    Planescape: Torment Mods Released

    Hello all :) Glad some of you are trying out my mods :) Per, I noticed this thread a long time ago, but I had no idea what buglist you were talking about (that you'd sent to Platter), and I figured you'd get it to me if you read the buglist and thought I missed much. Today, someone posted...
  2. Q

    Fallout 3 3rd most anticipated game 2k8

    Okay, this is my first posting on this particular subject, so if I speak heresy, go easy on me :D I didn't really care all that much for Oblivion, but that wasn't so much because of the engine or anything. I just thought the plot and roleplaying opportunities and such were very weak. But, I...
  3. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Odd... I could've -sworn- that when I went back and tried to edit those posts, the option wasn't there, the only button was "quote". I assumed there was a time limit of an hour or two for post editing, which is the case on several other boards I frequent. The edit button is there now though...
  4. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    (sorry, I can't edit anymore, these posts have been several hours apart) Another: I managed to get experience twice for moving the fuel from the hubologists to the tanker. I set Badger to work on moving it, then I went to the Hubologist base and moved it myself using the computer console...
  5. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Another: I talked to Crocket, had him upgrade two power armors for me. Then I went to talk to Jing for the very first time, and he says "Have you gotten the armor upgrade from Crocket yet?" Having never talked to him before, that seemed odd. I was able to get his quest for the armor upgrade...
  6. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I can confirm that if you have Lo Pan's quest to kill the Dragon (and I got it in my quest log after taking his skill tests even though I did not agree to kill the Dragon), then finish the Dragon's quest to kill Lo Pan, it will not cross out Lo Pan's quest in the quest log. It would actually be...
  7. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I just ran into the "too many items" bug myself... and I'm starting to lean toward the other theory presented in your walkthrough, Per, that it's more directly tied to the Pipboy status button. Every single time I go into the pipboy and press the status button, the skilldex button goes black...
  8. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I think the black skilldex button is forewarning of the "too many items" bug, basically in some area you've accumulated too many items for the engine to handle. That problem is unfixable directly, but it was alleviated by killap's patch by his making it so vendors wipe their inventory when they...
  9. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Just encountered what seems to be a fairly significant bug. Skynet will not use -any- weapons I give him, and yes, I have the best (cybernetic) brain installed. That it is the correct robot is confirmed by the fact that he has levelled. I've tried giving him a gauss rifle, sniper rifle...
  10. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    I went to try to do that screenshot, and in the process I just figured out what's going on with the inventory disappearing thing. Well, sort of. At least I know where the items went, and they're not "gone". I am carrying the bag from Modoc, but I haven't been using it. Just left it there...
  11. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Thanks for responses, killap, and again, thanks for all your awesome work :) Yep, I can do it any time I like. When I drag armor or weapons from where they are equipped to the inventory column, if I drop it in a specific spot around the third or fourth item down the list, the item just...
  12. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Apologies. Won't happen again. Yep, that was the problem. Thanks. Scratch that report. No worries then. If I do anything of the sort, I'll make it a brand new walkthrough from scratch. Like an addendum? Nah... the "corrections" file that killap's patch puts in the fallout2...
  13. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Okay, my last post till I see a response, hehe. I did now get the "Wright kids won't talk to me" bug. I -can- tell you it's not solely karma related. At 1087 karma I could talk to them, then I became a Prizefighter, and then (still at 1087 karma) I couldn't talk to them anymore. Oh...
  14. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Yikes, just discovered something pretty serious. When unequipping armor/weapons by dragging them into the inventory bar, if you drop it into the right spot (around where the 3rd or 4th item down on the list is), the item disappears completely. Gone. Poof. It happens even after I quit out...
  15. Q

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Incidentally, something that would be great would be a version of Per's walkthrough that takes killap's unofficial patch into account. It would actually probably shorten it significantly, since so much of Per's walkthrough is devoted to bugs. Consider this an offer to help in that regard...
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