Recent content by RastiC

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    RatRod 2 Remake.

    that new skin for tires is definitely much better, previous was too much black
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    Child

    i tested few things and its have at last one animation for dead - normal, but dont have crouch and prone animation, also missing animation for kick, so only punch attack is working. I missing animation for throw. Not sure now if have animation for low/high magic
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    Child

    Nice, looks like original one from Fallout, just dont have so funny run animation like original one. Have a animation for throw a stone ?
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    Deathtrap - definition of the zone

    Is there any way to setup the zone of the deathtrap entity ? (same like the level box - top and bottom) for example the deathtraps for mission16 have bit different size \core\entities\Special\Mission16\mis16_lava.ent \core\entities\Special\Mission16\mis16_electrical_big.ent and i...
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    Omega Beast

    Nice job, just missing animation for running. Final creature looks for me like combination of ant and human torso with komodos head. BTW how many animation for dead, you did for this beast ?
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    Assault armour sprite

    Another perfect model for FT ! I bow before your´s job with models. Just i am thinking what would be next ? Maybe u could try make a model for bus or some nice post-apo vehicle...
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    Signs entity

    for what good is exactly this entity (located core\entities\Special\Generic\Signs) i was think thats can show some text or info in game but i have no idea to which *.txt file i need type that info so is there any way how use this entity to show some text ? :|
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    Bunker trouble

    thanks, i found it... was simple problem just forgot mark "PRESERVE" for keep "exit triggers" on
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    Bunker trouble

    I did nice small bunker for my campaign, everything work nice... just i cant visit bunker more than two times. After second visit of bunker player cant, just stay on exit grid and nothing... i created simple test campaign for discovery of problem and its looks that my bunker cant hanlde...
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