Recent content by Rigel

  1. R

    View dialog tree (help needed)

    Yeah, I don't think anything in the game touches that GVAR at all, leave alone sets it to 3. Again, that's probably not possible. Any of those lines leads to {126}{powr4b_b}{Oh? A wise guy, huh? Look, I’m tracing you right now, pal. We’ll see how smart you feel with internal security all over...
  2. R

    View dialog tree (help needed)

    All right, this is the last bunch and I'll be off. I suspect that none of the following lines can be triggered in the game, but I'd love to have confirmation of that. dcFranki - all lines from {248}{}{Yeah, whatever. Just clean up after yourself this time, will ya?} to {268}{}{You're not going...
  3. R

    View dialog tree (help needed)

    Oh. I thought maybe they were for different player level, or karma level. Thanks a bunch, this really helps.
  4. R

    View dialog tree (help needed)

    There's another thing. There appears to be three blocks of these randomised lines. First starts with {830}{slk62a}{Where the quaking rock dwells, follow the path you cannot see.} Second with {840}{slk63a}{A door is only one path to the other side.} And third with {860}{slk64a}{Green will be...
  5. R

    View dialog tree (help needed)

    Oh hell, it's luck based! Never could have thought about that. Thanks a lot!
  6. R

    View dialog tree (help needed)

    Here's the script from 1.02d patch
  7. R

    View dialog tree (help needed)

    Another thing. In Sulik's dialog there are two options to talk with the spirits. {326}{}{What do they tell you about this place?} {327}{}{What do they tell you about our chances?} From what I gather, first one's supposed to be location-specific, and the other one - some generic responses...
  8. R

    View dialog tree (help needed)

    Не совсем. Хотелось бы чтобы фразы сразу из .msg подставлялись, а переменные объяснялись. Я точно что-то такое видел, но может быть это было не для декомпиленных скриптов. А с файлом я тупанул, брал файлы из мастердата с диска, а там непатченная версия. Вот файл из патча, может в нем что...
  9. R

    View dialog tree (help needed)

    Thanks. That's sort of what I was suspecting. It's funny, how these lines are so obviously floats, and yet voice lines were recorded for them.
  10. R

    View dialog tree (help needed)

    Thanks again. You got to be sick of me at this point, but I got another request. I'm nearing the end tho. Here I can't get to line {170}{hld18}{I just let a big fart and it still doesn’t cover your stink. Why don’t you just drift outta here?} What would be the requirements? Again, if it even is...
  11. R

    View dialog tree (help needed)

    Yesss! That was it, thanks a lot. I just get confused between all these possible variables affecting the dialog. Another little thing. Here I think {861}{}{Uh, what's a fluffer?} should take you to {610}{}{You yanking my member? Look, if you gotta ask, then you AIN'T the person for the job. Now...
  12. R

    View dialog tree (help needed)

    Thanks. I'm not seeing the line "I might be bored. Why, you looking for some excitement, princess?". All I got is yes, no, why are you looking at me like that, and I got to go. Maybe I'm missing some prerequisites?
  13. R

    View dialog tree (help needed)

    Can you have another look, please? This time it's Fallout 2 script, so that should be easier. I need to know under what conditions line {364}{}{Your father know you do that shit?} appears, if at all.
  14. R

    View dialog tree (help needed)

    Yeah, that's what I thought too. And I don't think there are any dialog options that can do that. Thanks a lot, your help has been invaluable.
  15. R

    View dialog tree (help needed)

    Well, if VAULT13.GAM is the file responsible for GVARs, then #10 would be VAULT_WATER :=150; // (10) // How long for the water supply :=0; // (see below) which makes absolutely 0 sense...
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