Re: Quirky compy?
It definately has to be Your system. I am running Fallout2 HUGE installation with the Megamod on my 40Gig and Fallout2 unedited on 20Gig primary drive easily. I am on a Dell Intel Celeron 697 with 256mb Ram, G-force FX +5500, Soublaster Audigy, 20 gig primary HD, 40 gig...
Cold Heart Quests on pipboy
Cold heart quests on pip boy all show as error making it difficult to remember where and what You are supposed to find. Please advice
Msg files...
Thank You for posting those for us MIB88. Hopefully once I get them renamed properly things will work better. Still having same problem with Vault 13 computer reguardless of which file I use whether from Megamod 2 or 2.1 though gave up to further play through mod to find bugs and...
Cold Hearts Quest-Redding-Gun runner ex-deputy
Error in dialogue. Unable to grab message text. What do I need to change to what to get it to read the msg file correctly without crashing. I did notice a fair amount of Modoct.msg files that were only numbered. Could You please provide a list as...
Voice module proplem.
Okay according to my files the oscomptr.int is the one from the Megamod 2.1 at around 20.1 kb. However I am still having problem with looping dialogue. The computer does not seem to recognize that I have the voice module and restarts it's dialogue as well as triggering a...
Continuation of inability to install Voice Module.
I have started a new char, set perkskills to Small guns, Science, and repair. After brazenly whipping through to get back to VAult 13 and getting module I find that this problem appears to be dialogue looping. As to what is causing this looping...
Unknown problem with Vault 13 Computer Scripts.
I have made it to vault 13, done the computer fix quest up to the point of trying to install the voice module. However for some reason the computer as well as dialogs for Gruther, the computer, and the computer tech all seem to be reseting when I...
T.O.T. problem....continuing
I have managed to get the install to work by running registry cleaner on my system. However even with deleting the PATCH000 I am still having the reaccuring problem. I have tried everything short of wiping my entire drives and reinstalling windows which I loath to...
Also having problems with blank ToT.....
I have win Xp, I have tried uninstallation from drives, I have reinstalled into a different sector of D Drive. I am having same problem. My autoplay does not show the install button as active so am thinking it may be a problem with registry key. So Any...
no it was missing the graphics because I had accidently overwritten the entire data directory when I upacked Patch000.dat into the directory. By reextracting the EPA and EPAv1.01 it replaced the graphics that were ousted by the unpacked patch000.dat. Anyway this may be a while as I am working on...
worldmap crash....
I never really thought about looking at the date in game to be honest. That may be what is causing the issue. Either way am attempting to see if a fresh char will fix it. I was using the same char that I had made after upacking the patch000.dat and realised it was missing...
EPA
I did that because what I understood about the city limits readme stated it was what I was supposed to do. However The EPA and EPAv1.01 were extracted to data files AFTER the fact. They are fresh but still it is crashing after the second encounter on leaving the EPA. It is only happening...
worldmap crash....
Yes I did delete the Patch000.dat after I unpacked and placed in data folders. I am not sure what is causing the problem but it DOES happen when I run across two encounters. My char's skill of outdoorsman is maxed but I have noticed that after leaving the EPA the second time...
Crashing travel
For some odd reason when I take the world map back towards klamath to hunt for the requested GG Pelts the doc asks for I end up with a crash as soon as I get past the mountainous range left of Redding. I can get that far from the EPA area in ANY direction before this crash...