Recent content by seankreynolds

  1. S

    Van Buren tech demo

    Wow, nice work, glad you guys finally get to see this.
  2. S

    Van Buren screenies

    Yeah, not terrorists. They were armed bad guys who were acting against the government. Call 'em what you want.
  3. S

    Van Buren screenies

    IIRC, here's how it went. You were a person in the FO universe interacting with a holovid that would teach you what you should do in the case of an attack. You had to make your way to your assigned Vault, which required you to pass through an old part of the city. You could look around in...
  4. S

    Van Buren screenies

    Dude, you totally insulted AIDS just now.... Gameplay. It was basically a tutorial for the player (presented as a "Vault training holodisk" for prospective Vault dwellers) to teach them how to move around, use inventory, skills, and combat stuff ... all without having it be a forced part of...
  5. S

    Various Bits

    That may have been an early render, before the artist "dirtied" up the textures on the model.
  6. S

    Interplay employee back-pay hearing

    Anyone on these boards who was present at the meeting? I live across the country now so I couldn't be there, but I'd like to stay informed.
  7. S

    Design Doc Galore

    And by "close to a year left" I mean that it would be out in time for the xmas season.
  8. S

    Design Doc Galore

    But few of the dialogues were built, most creatures had no scripts, we still needed a lot of special tiles for use in the maps, areas didn't have their scripts. There was still a lot to do. So while my 30% may not be totally accurate, overall we still had about a year of design work (and we had...
  9. S

    Design Doc Galore

    No, we still had about another year of design to go. IIRC we were about 30% finished.
  10. S

    VB Design Doc

    FYI, that design document was still in flux a bit; it was based on Avellone's original doc and updated by me as we made changes to the storyline and expanded the AO (which was just a detailed outline at some point). {but it also looks a bit badly thought-through, like Dogbody attracting dogs...
  11. S

    Van Buren screenies galore

    "Boulder Chick" was an NPC at boulder who was sympathetic to your cause (she was basically a grad student in the initial concept of the area). She had a habit of exploring some of the remote tunnels in the dome. IIRC the cannibal was a type of creature you'd meet in the Grand Canyon. The...
  12. S

    MCA Fo dev Profile part 1

    My docs are on the moving truck, but IIRC one of the changes we had to make to the storyline was that the "prison" was never used as an actual prison, just as a quarantine site for people infected with the Blue Flu. So there's no stigma of naming it after Tibbets ... assuming it was named after...
  13. S

    MCA Fo dev Profile part 1

    You folks are correct that the storyline got revised after Chris left, partly because we had to cut some areas (as originally concepted it was going to be a BIG game and we wouldn't be able to finish it in time), so we had to rework the story a bit to accommodate those changes. Yes, the...
  14. S

    More VB Concept Art

    Yeah, I'm sure you'd like someone to dump a 600 MB ZIP file in your inbox. ;)
  15. S

    More VB Concept goodies

    The Molechs were in Burham Springs, a coal-mining town whose mines were (IIRC) also used as a toxic-waste dump. Something set off the mines, and that coal dust has been burning and burning for quite some time, and the heat + toxic waste mutated a lot of people into Molechs. That's the first...
Back
Top