We're trying to remake Cassidy
Hi everyone, I know this is a really old thread but if people are still interested at all I've been working on recreating Cassidy in New Vegas, with a backstory explaning how he's still alive and how it ended up in the midwest and professional voice actor if...
Well I've got a scripter helping me now, but at first I had no clue, however this mod is in the works now officially, It's called Fallout Special Encounters Reborn (SER) over at nexus, theres no file up yet as its still too early for all that.
And we need more help since its growing everyday...
Alright now I need modders I've official announced that I'm taking messages and connecting modders to creeate this mod together.
Here are the links for the discussions and file page.
http://www.thenexusforums.com/index.php?/topic/273125-how-special-encounters-could-be-made/...
Okay I'm going to try to discribe what I need from the scripts.
The first thing I need to know is possible or not, is a script that would run on every loading of a new exterior cell, but not include the towns cells as that wouldn't make sense.
Second, The base game script for random...
My main issue is percentages, because I plan to recreate all of encounters from Fallouts 1 and 2, to a point, plus a few from tactics, and of course add in new ones.
So how do I make it so they are rare, and I mean like with each new cell they're would be a 3-5% chance of even getting one...
I thought the use of message boxes more conveniant, and it'd be like the message box that'd pop up in the classics. I've written detailed outlines that I'll start posting on this forum if you'd like them.
I really need advice if its possible though from scripters.
I mean I know theres...
Can anyone tell me if this is a possible way?
If method 1 works then, I've made several outlines with organized instructions on how to recreate each indiviual encounter.
I'll post them after I get some replys on if my methods could work.
So far I've written an outline for every...
In the Classic Fallouts, there was no "wandering the wasteland" you traveled using a world map with a grid, so while on the world map and traveling between one area to another you'd occasionally get interrupted by enemies randomly (a random encounter).
Special encounters were different...