Recent content by simtam

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    Why I love Skyrim

    I agree, this is a flaw. Especially that it's not even clear how he'd react to it. But what can we expect from a game that has a mere 47k lines of text, while Ps:T has more like 74k (supposedly). Although I won't be much wrong to guess that each line in Creation Kit took more than twice as much...
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    Why I love Skyrim

    The original question was "Why does Ulfric think the Empire is weak and he is strong when he believes that the Imperial City only fell because it was his own weakness that leaked the information that the Thalmor needed to conquer it? By that logic he was the weak one and it was because of him...
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    Why I love Skyrim

    It's silly, because around twenty years passed between the events you attempt to match and compare. Hey, I'm not an ideal loremaster, you are not bound by my choices for the answers to questions 1-3. ad 1. so go with only visionary dreams from Kyne, then ad 2. you can dig in 'thalmor dossier...
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    Why I love Skyrim

    Why, are you writing a piece of TES fanfiction about Ulfric? I'm sure you'll be able to find some solutions for your questions, then. And my vote goes for: 1) Greybeards exchange letters with jarls' courts, and interpret their dreams as Kyne's visions 2) blackmail and slander opportunity 3) ward...
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    Why I love Skyrim

    That's all right... While working on an add-on mod for Skyrim main quest, I take extra care to ensure compatibility with other mods, including modded in new stories. So sometimes I troll forum users for their improvement ideas, and then go on and implement pretty much something else ;)
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    Why I love Skyrim

    That comes later in the game. But I was thinking of: what if during escaping in Helgen Alduin would notice the player character, forcegreeting a conversation or scene, explaining that he's not killing you now, but he'll return soon. If that's not enough, imagine he says he'll be back with all...
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    Why I love Skyrim

    Other quests might serve a better example. I don't know every quest in Skyrim, so maybe there is one about those starving villagers that one of you guys mentioned here. In Mount&Blade it would get hard time limit, in Skyrim it does not. Case closed. But the main quest? You're shown some dragon...
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    Why I love Skyrim

    If anyone wants to point out the urgency dissonances in Skyrim, its main story is not a particularly well suited example. Since we are speaking of GMing, I'm fine with GMs that essentially simulate a self-consistent scenario without restraining player actions beyond the rules of the setting...
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    Why I love Skyrim

    Or perhaps just Dreams of devastated cities. If that is the best you can come up with respect to the main quest, that is.
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    Why I love Skyrim

    The game was designed to leave plenty of things unexplained, raising questions such as but it's not that much interesting question to answer. It goes in line with unreliable narrators and also quest givers insisting on ASAP urgency just in case the end is nigh; even though it won't be an end...
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    Why I love Skyrim

    Nothing I wrote implied that in Skyrim you can do everything in one playthrough. That's like forgetting the entire Skyrim civil war conflict. However if you pretend that it does not exist, then what you're left is a game structured pretty much like Ultima 7, to stick to my example. In TES...
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    Why I love Skyrim

    That's just one quest out of many. So if, on the other hand, someone says "when I say fetch, I mean delve into dangerous ruins in search of an ancient stone which may or may not be there" it doesn't exactly fill me with a lot of urgency. Even more so for completing the Greybeards training...
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    Why I love Skyrim

    Is this argument derived from comparing design checklists for Skyrim and Morrowind? Cause if you play Skyrim it's not like anything stops you from doing side stuff. Lydia won't even scold you for straying off the path (like the Enderal companions do, for example).
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    Why I love Skyrim

    The game has pretty landscapes and a nice experience/leveling system to pull people in for hundred of hours. But as far as the story goes, the game is optimized for your first and blind playthrough. Such that, for example, you don't know the fact that random dragon attacks frequency won't change...
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    Why I love Skyrim

    Nothing happened for you, but it's possible to encounter Alduin reviving other dragons. (I agree that the game is lovable, but weak in the area of party members a.k.a. followers).
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