My only suggestion would be to drop all items, talk to him again, then pick up ONLY 10 normal knifes and 5 normal spears, then talk to him again. Other than that it sounds bugged, and I would check for the integrity of the installation.
One might argue that this is a "good" thing, and doesn't necessarily contradict the gecko endings you listed per se.
Talking politics for a moment...
Ultimately, Lynette's prejudice of mutants, or even non-citizens for that matter would have been a negative influence and the possible...
Not to mention everything thats in the trunk!
This is a great suggestion but I think killap already knows about it, so I would expect to see it fixed in 1.2.
To whom it may concern,
I visited the slavers camp last night pretty late in the game. It went a little something like this. Me +...
Re: NCR
I think you'll be alright. I remember seeing a fix that makes that merchants guards react to you having weapons drawn. Maybe after the first time he trusts you or something.
I vote spear with dynamite on the end like in FOT:BOS lol. Or something like the punch gun in FOT, where the fist could fire one shotgun round when punched. You guys have to admit the weapons in FOT were awesome.
I also agree with the latter.
Here's what I've pieced together so far....
1.) There are 2 vertibirds in Navarro.
2.) One needs to be repaired, the other is functional as far as I know.
3.) The database (snookie password) gives some vague information on using a vertibird to get to the oil...