Darn.. I wonder why this thing is happening to your game. Usually if a problem like this develops, it's a problem with a formlist that also impacts K-9 and Deisha in an identical way. Malcolm tends to be impervious to the other sorts of things that mod conflicts can cause, because his packages...
This sounds like a couple of things might have happened.
You never used any commands related to Sharing&Caring Companions on him, right? That'll break Phalanx followers if done, but otherwise the mod is compatible.
You may have a corrupted download. Try downloading it again - if you used...
MOTHERSHIP ZETA ADVISORY
Until there is a Zeta compatibility module, you should make Phalanx-specific followers
(Malcolm, Deisha, K-9) wait or be dismissed before beginning this DLC's content.
Well... be aware that incorporating someone else's stand-alone follower is almost much work as me making an all-new one.
But the answer is that I don't know and I'd have to do some work to check. I don't know if Sydney has enough follower-dialogue to go in as a voiced Phalanx follower. Even...
This has been updated to 1.06. The changes between 1.04 and 1.06 are:
Fawkes changes:
When you do an inspection on Fawkes, you can now see that there is something special about his unarmed abilities.
Fawkes' unarmed performance is changed slightly. When he first begins to fight...
This has been updated to version 1.04.
Changes for 1.04:
-- The Fallout3.exe glitch that was occasionally causing followers to be unable to equip any weapons, often showing 2 of that weapon in the inventory at the time, has been mostly mitigated. You should virtually never see that...
This has been updated to version 1.03.
Differences being:
- PointLookout-Integration now has a player-ownable "camp site" - look for the map marker when you get there, it's near the shoreline.
- Followers-Stim-You behavior has had major fixes made
- Retreat group-command is stronger...
This has been updated to version 1.02.
What's new -
2 days after you get that player-owned base, you get to face an extremely dangerous, obscenely overpowered, inhuman enemy. It's about as bad as needing to kill Liberty Prime, except that Prime is, actually, invulnerable, and this thing is...
***************************************
If you downloaded Phalanx prior to September 29:
A new version of FO3MasterUpdate is out that is needed by Phalanx's Broken Steel Integration module. A link where I host it (with Elminster's permission) is here...
An assault on the Falls Church Metro Station's Super Mutant Stronghold. A hard job, but somebody's got to do it ..
http://www.youtube.com/watch?v=H1bRZt0k4SQ
Lotsa action, big fight... big boom.. big mutant..
(no copyright issues regarding the music)
Be sure to watch in high-res.
I know just what you mean ...
I think the makers of the main enemy/environment/etc mods were primarily Oblivion players, which makes them come up with some stuff that doesn't feel right.
I made Phalanx which does a shit-ton to the followers. I have not played with the Medicine skill (take...
Wanted to add some notes about some things -
- I consider the existing procedure to hire the Malcolm follower as being a stand-in. At some point I'm intending to give him a better hire quest. The voice actor is still available for him so there's no technical reason I can't do this.
- I...
When Fallout 3 came out, I got my hands on it that same day. My background was from Fallout 2 - never even heard of Bethesda's other games (Oblivion, or something, there's several).
I found it to be really neat in a lot of ways. Spectacular, even. But the things that were wrong with it just...
FO3 Phalanx
Fallout2-Inspired Follower Overhaul + Misc Mod for Fallout 3
Version 1.06 released on November 1, 2009
FO3MasterUpdate updated on September 29 -
Direct link here: http://http//www.finhosting.fi/~fallout/downloads/FO3MasterUpdate2_5_5.7z
MOTHERSHIP ZETA ADVISORY
Until...