I feel that this is an unfair statement. Skyrim felt like an interactive world. With consistent lore and logic to it. Varying communities with unique characters and intriguing factions that you guided and shaped. You felt like you had a stake in Skyrim. It had a rather clever leveling system...
This is trufax...
It's kind of a fun call out. The execution is... lackluster.
A pre war ghoul parent sending you to try and find the kid might have been a better idea. Possibly like a Casey Anthony grown up after 200 years kinda thing... But even then it'd be a stretch.
I have to say that there are times when the feels train pulled into the station. Jamaica Plains stands out in particular.
I like the addition of the Assault o trons. Particularly KLEO. (I have no idea why. But I want to bang that robot. That NEEDS to be an option.)
Hancock was interesting. I'd...
Ah, I wrote it wrong. There's as yet no punctuation mark that conveys "Please read the word 'family' in as schmaltzy and over the top a voice you can concoct in your head."
I have to confess With Maccready I was fucking disappointed. I head read early that he was companion. And I was excited...
I'd scrap out the story. Instead of the family thing. Generic soldier in the vault. All of vault 111 was full of army veterans.
Act 1 is you teaming up with the minutemen to establish a more unified and central government in the commonwealth. Hearing about Kellog along your travels.
The...
You see a lot of this with MacCready too. It seems like the mantra is "How do we make it interesting? ADD A FAMILY!"
What's the brotherhood like? It's like a family.
What's the Minute Men do? They protect families.
What's the Railroad do? Give synths the chance to live their lives and do things...
And this, I fear, is the crux of everything. Bethesda sacrificed sooo much for a main plot that was tepid and derivative of 3. Which itself was pretty bland. They traded in what we wanted for something that wasn't what we wanted.
I think that Bethesda should shop out the main plot points to...