The deathclaw one will have to wait since I dont have a save there.
The Hub ending one I can provide a save. The problem is that it plays the mutant invasion ending despite the Hub not having been invaded.
Just finished a playthrough of this. Definitely a fun way to play Fallout 1. The new content fits very nicely.
A few notes I have from my experience.
1. I almost gave up trying to get this to work until I accidentally found a video explaining that it wont work in Program Files. This should be...
I'm using the UP and I modified some enemies in the critter editor, but everytime I move the cursor over one in game it crashes.
Is the a setting I need to adjust to have it recognize outside files or should I just delete them and just deal it as it is?
Just played through this again, this mod makes it so much fun. I was a little disappointed that Mason didn't have his signature mirrored shades though.
One character I'd like to see done is private Dobbs, this would 100% complete the Sierra Army Depot.
Also the companion backgrounds seem to be...
So how did you do it? It looks like I'll have to take and rename all the redheaded hero frms and then add them to the critters list before the npc armor mod will recognize them.
I want to make Miria use the female redhead hero appearance, but I need to add her to the critters list first I think. But the UP doesn't seem to keep her individual frms does that matter? Or will I need to add them. Also what is the name of them?